Soundscape isn't working

Discussion in 'Mapping Questions & Discussion' started by Sailaser, Jun 21, 2017.

  1. Sailaser

    Sailaser L1: Registered

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    Hi, I'm trying to add a soundscape,"Dustbowl.Outside". But when I run the map, it's quiet. Did I do something wrong?
     
  2. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    Screenshot of the properties window please.
     
  3. Sailaser

    Sailaser L1: Registered

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  4. MoonFox

    MoonFox L10: Glamorous Member

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    From practice, soundscapes can be temperamental. some days they work, others they don't. Trial and error. https://developer.valvesoftware.com/wiki/Env_soundscape the wiki page is here with that information. though a player must be in view or in radius (earshot) of the soundscape to be heard.
     
  5. Sailaser

    Sailaser L1: Registered

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    @AudioWard

    I expanded the soundscape radius to the skybox walls of my map.
     
  6. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    Radius of -1 is equal to infinite, btw.
     
  7. Sailaser

    Sailaser L1: Registered

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    Oh, that's helpful.
     
  8. MoonFox

    MoonFox L10: Glamorous Member

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    good luck with the trial and error
     
  9. Nicky

    aa Nicky Rotten Tops

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    Make sure you are compiling with VIS, as I believe it's needed to make soundscapes work, at lest radial ones.
     
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  10. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    A player has to have line of sight to a soundscape entity to hear it. That's why usually you put one inside the spawn door for when they spawn. If they spawn outside of the line of sight of any soundscape entities it will be quiet til they trigger one
     
  11. Sailaser

    Sailaser L1: Registered

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  12. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    VVIS.exe is the second process in a compile. It takes the different visleafs that VBSP.exe makes and calculates which can see which. This information is mostly used by the ingame renderer, but many other things, such as VRAD.exe, depend on it as well.
    All compile process except for VBSP.exe give you the option to disable them or just run them on "fast", which is usually as bad as not running it at all.
    Nick is making the assumptions that you might not be running it, and that soundscapes use visleafs.

    https://developer.valvesoftware.com/wiki/VVIS
    https://developer.valvesoftware.com/wiki/Visibility_optimization
    https://developer.valvesoftware.com/wiki/Visleaf
     
  13. A Bucket

    A Bucket L3: Member

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    Ill make a guide when i'm done with my map explaining stuff like this, but in english.