The mercs fight for control of a rocket armed with a powerful nuclear warhead. The supports for the rocket can be charged up as Demoman and a high skybox allows for lots of jumping around as Soldier.
When the Mann brothers bought this section of the Badlands, they discovered not only gravel in this Quarry, but oil. Saxton Hale took over the Quarry after the passing of the brothers, and decided to make it his base in the badlands.
Inspired from foundry and various industrial themed maps. I present Rocketforge, RED defends a rocket launch from BLU in their industrial complex in the desert.
AT734[/ATTACH] I tried my best.
It's really BAD.
And this is the poster with the most dedication, yet I FAILED.
Oh yeah, the poster is about a pyro watching a friendly scout die.
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Steam Profile: https://steamcommunity.com/id/1512153151511/
I had an idea for a rj map using sentry guns for a unique twist. One part of this idea requires the use of the level 3 sentry's rockets without its bullets. As it doesn't seem there is any way for me to set its bullet count to 0 while still giving it infinite rockets (or even at all), I resorted...
Hi, I'm relatively new to hammer, so this might be a bit of a noob question.
I'm making a glass wall that I wish projectiles (like rockets) to pass through. I found the "Clip" texture https://developer.valvesoftware.com/wiki/Clip#Clips, but I want to use a glass texture instead of the clip...
There are 20 jumps in total.
Course 1 is very easy (T1) and has 11 jumps.
Course 2 is quite easy (T2) and has 7 jumps.
Bonus 1 is difficult (T3.5?) and bonus 2 is very hard (T4.5?).
I hope to get this on Tempus, feedback will be appreciated c:
Like last year, I just made a purely aesthetic entry. This map is a detail scene of a spytech missile silo somewhere beneath the Teufort badlands. Made in a couple afternoons.
This was mainly an attempt to experiment with complex brushwork and angular geometry seeing as most of my maps tend to...
We all know that valve couldn't be bothered to make non-skybox version of the dustbowl rocket which, in my opinion, is one of the most versatile rocket models ever.
I was so annoyed by the limitation of 3d skybox so I made this for my map. And I decided to share with you guys to save you a bit...
cp_titan is a Attack / Defend CP Map designed in and around a Titan I Missile Facility, where RED defends and BLU invades.
BLU's goal is to stop the rocket from launching by capturing all control points. RED's goal is to stop BLU.
What the map is partially inspired by...
In my map that I am working on, I want to have projectiles fire out of specific points. Such as rockets, flares, arrows, ect.
I was hoping to have the "projectile shooter" have options to fire at varying times..... or something like that. Hopefully something like this is possible. Dodge ball...
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