rocket

  1. DrLinnerd

    Rocket Valley V1

    For this map I took a lot of inspiration from Halo maps like Blood Gulch, hence the name.
  2. Ampulla of Vater

    King of the Quarry a1

    When the Mann brothers bought this section of the Badlands, they discovered not only gravel in this Quarry, but oil. Saxton Hale took over the Quarry after the passing of the brothers, and decided to make it his base in the badlands.
  3. nesman

    RocketForge b3

    Inspired from foundry and various industrial themed maps. I present Rocketforge, RED defends a rocket launch from BLU in their industrial complex in the desert.
  4. CookO'Lo | Mannco.trade

    Pyro is Watching (UPDATED)

    AT734[/ATTACH] I tried my best. It's really BAD. And this is the poster with the most dedication, yet I FAILED. Oh yeah, the poster is about a pyro watching a friendly scout die. Resources: SFM PAINT 3D Krita Photo's Edit & Create Steam Profile: https://steamcommunity.com/id/1512153151511/
  5. Osspial

    Publisher A1a

    A 2CP arena map, in which you fight to gain control over a rocket-launch facility situated on the edge of a cliff.
  6. Sgt Steel

    Block bullets but not rockets

    I had an idea for a rj map using sentry guns for a unique twist. One part of this idea requires the use of the level 3 sentry's rockets without its bullets. As it doesn't seem there is any way for me to set its bullet count to 0 while still giving it infinite rockets (or even at all), I resorted...
  7. HOI

    jump_cow FINAL

    Easy cow themed soldier jump map 2 courses 3 bonuses
  8. Sock

    How to make a brush that clips only players (not rockets)?

    Hi, I'm relatively new to hammer, so this might be a bit of a noob question. I'm making a glass wall that I wish projectiles (like rockets) to pass through. I found the "Clip" texture https://developer.valvesoftware.com/wiki/Clip#Clips, but I want to use a glass texture instead of the clip...
  9. HOI

    jump_yump final

    There are 20 jumps in total. Course 1 is very easy (T1) and has 11 jumps. Course 2 is quite easy (T2) and has 7 jumps. Bonus 1 is difficult (T3.5?) and bonus 2 is very hard (T4.5?). I hope to get this on Tempus, feedback will be appreciated c:
  10. Lugia

    RPG First Person Animations 2017-08-06

    These were made for the mod, Team Fortress 2 Classic.
  11. Corvatile

    detail_corvatile_72hrs_2017 2017-08-06

    Like last year, I just made a purely aesthetic entry. This map is a detail scene of a spytech missile silo somewhere beneath the Teufort badlands. Made in a couple afternoons. This was mainly an attempt to experiment with complex brushwork and angular geometry seeing as most of my maps tend to...
  12. Asd417

    Dustbowl rocket rescaled 2017-07-05

    We all know that valve couldn't be bothered to make non-skybox version of the dustbowl rocket which, in my opinion, is one of the most versatile rocket models ever. I was so annoyed by the limitation of 3d skybox so I made this for my map. And I decided to share with you guys to save you a bit...
  13. Tuaam

    cp_titan A1

    cp_titan is a Attack / Defend CP Map designed in and around a Titan I Missile Facility, where RED defends and BLU invades. BLU's goal is to stop the rocket from launching by capturing all control points. RED's goal is to stop BLU. What the map is partially inspired by...
  14. 0 depth perception

    Past 72hr Jam Entry TF Dodgeball A2

    Been playing this mode lately. I'm terrible at it but it's fun + good practice.
  15. athena

    koth_silo a5

    The fabled resupply locker is not a fable, t'is ALIVE! Has a rocket too by the way.
  16. AsG_Alligator

    Liftoff a1p

    TBA Flyby video on YouTube:
  17. Alaxe

    How Do I Spawn A Projectile?

    In my map that I am working on, I want to have projectiles fire out of specific points. Such as rockets, flares, arrows, ect. I was hoping to have the "projectile shooter" have options to fire at varying times..... or something like that. Hopefully something like this is possible. Dodge ball...
  18. hurtcules

    Koth_RocketIsland A1

    Very early playable build of Koth_RocketIsland Core Design features - Symmetrical map design - Spawn room windows, facing each other - Water surrounding level - Multiple spawn room path flows Players fight for control on an island rocket base disguised as a lighthouse marine bay. Red and blue...
  19. Flipy

    Past 72hr Jam Entry Moonblast_bonus A1_reupload

    A koth/pass hybrid of my original koth_moonblast submission Link to the original koth version vvvvvv http://tf2maps.net/threads/moonblast.28829/#post-381754 Which team will get to get credit for blowing up the moon and become world famous? Neither, as blowing up the moon will unleleash a...
  20. Flipy

    Moonblast A6

    Which team will get to get credit for blowing up the moon and become world famous? Neither, as blowing up the moon will unleleash a horrible chain of events that dooms humanity, but what else are they going to do with this missile? Both red and blu teams battle it out on this asteroid base that...