pl_spikyhats

pl_spikyhats _a1d

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pl_spikyhats _a1d

Use your head... Literally!

Entry into Minor Contest 4 - TFConnect. The way it uses the tree is not immediately obvious from the screenshots (except for the obligatory "tree at last"), but I promise the trees are used in a creative way that's very central to the map's gameplay.
Without going into too much detail - there are 6 very special pickups in your spawn.

I think this map is as close to perfect as I can make, in that everything is Tiftid-guaranteed """"perfect"""", except for the fucking spawns which I lost plenty of sleep over.
And that's just the kind of confidence you need to be the 8th place winner of every contest.
UPDATE: 13th place winner!!!!!
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Author
Tiftid
Downloads
231
Views
530
First release
Last update
Category
Payload

More downloads from Tiftid

Latest updates

  1. A1D - This is what the libs want pl_spikyhats A to be

    -Soft rework of the A backward hold with two main goals: -Make Sniper more playable by both teams -Make better use of the spiky hats
  2. A1C - you will enjoy it eventually you will enjoy it eventually you will enjoy it eventually you wil

    -Attempted to reduce confusion for RED players leaving spawn by relocating some arrows and reorienting some info_player_teamspawn entities -RED now has a 9 second respawn wave time when defending C (up from 8) -I'm not convinced any geometry...
  3. A1B - Definitive Edition

    -Fixed an issue that could cause pickups to get stuck inside func_respawnroom entities and unable to be picked up - they will now simply return instead -Fixed an issue where there were func_respawnroom entities on the map, but they would refuse...