- Apr 13, 2020
- 40
- 7
Yes i searched for this problem in mapping help section, haven't find anything helpful, tried changing brush face they connected to, i have light_environment properly set up, i tried alt+p and there was some problem with them i pressed fix all and nothing changed.
i don't know is this normal or not but overlays blink in hammer like what you see when one texture in another. Here's screenshots that may help and compile log
** Executing...
** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "F:\ma files n\hammer maps\koth_worselands_a1.vmf"
Valve Software - vbsp.exe (Sep 23 2019)
6 threads
MSG_FILEWRITE - Filesystem was asked to write to 'F:\ma files n\hammer maps\koth_worselands_a1.log', but we don't own that location. Allowing.
materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading F:\ma files n\hammer maps\koth_worselands_a1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_respawnroomvisualizer (1040.00 -1664.00 -384.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 128.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 128.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1280.0 2048.0 -32.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1792.0 2048.0 -32.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 -552.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1248.0 2048.0 352.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1760.0 2048.0 352.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1248.0 2048.0 960.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 85, max 64)
Overlay overlays/patch007 at -0.0 -0.0 0.0
** Executing...
** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "F:\ma files n\hammer maps\koth_worselands_a1"
Valve Software - vvis.exe (Sep 23 2019)
MSG_FILEWRITE - Filesystem was asked to write to 'f:\ma files n\hammer maps\koth_worselands_a1.log', but we don't own that location. Allowing.
6 threads
reading f:\ma files n\hammer maps\koth_worselands_a1.bsp
reading f:\ma files n\hammer maps\koth_worselands_a1.prt
LoadPortals: couldn't read f:\ma files n\hammer maps\koth_worselands_a1.prt
** Executing...
** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "F:\ma files n\hammer maps\koth_worselands_a1"
Valve Software - vrad.exe SSE (Sep 23 2019)
Valve Radiosity Simulator
6 threads
MSG_FILEWRITE - Filesystem was asked to write to 'f:\ma files n\hammer maps\koth_worselands_a1.log', but we don't own that location. Allowing.
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading f:\ma files n\hammer maps\koth_worselands_a1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.05 seconds)
1647 faces
1 degenerate faces
559973 square feet [80636224.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.087156
31 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
Build Patch/Sample Hash Table(s).....Done<0.0059 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 29/1024 1392/49152 ( 2.8%)
brushes 299/8192 3588/98304 ( 3.6%)
brushsides 2009/65536 16072/524288 ( 3.1%)
planes 806/65536 16120/1310720 ( 1.2%)
vertexes 2747/65536 32964/786432 ( 4.2%)
nodes 1429/65536 45728/2097152 ( 2.2%)
texinfos 209/12288 15048/884736 ( 1.7%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1647/65536 92232/3670016 ( 2.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 780/65536 43680/3670016 ( 1.2%)
leaves 1459/65536 46688/2097152 ( 2.2%)
leaffaces 1935/65536 3870/131072 ( 3.0%)
leafbrushes 858/65536 1716/131072 ( 1.3%)
areas 3/256 24/2048 ( 1.2%)
surfedges 10978/512000 43912/2048000 ( 2.1%)
edges 6240/256000 24960/1024000 ( 2.4%)
LDR worldlights 31/8192 2728/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 164/32768 1640/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2439/65536 4878/131072 ( 3.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 4/512 1408/180224 ( 0.8%)
LDR lightdata [variable] 3424624/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 30777/393216 ( 7.8%)
LDR ambient table 1459/65536 5836/262144 ( 2.2%)
HDR ambient table 1459/65536 5836/262144 ( 2.2%)
LDR leaf ambient 8916/65536 249648/1835008 (13.6%)
HDR leaf ambient 1459/65536 40852/1835008 ( 2.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105703/0 ( 0.0%)
physics [variable] 114761/4194304 ( 2.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4578
Writing f:\ma files n\hammer maps\koth_worselands_a1.bsp
8 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "F:\ma files n\hammer maps\koth_worselands_a1.bsp" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_worselands_a1.bsp"
i don't know is this normal or not but overlays blink in hammer like what you see when one texture in another. Here's screenshots that may help and compile log
** Executing...
** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "F:\ma files n\hammer maps\koth_worselands_a1.vmf"
Valve Software - vbsp.exe (Sep 23 2019)
6 threads
MSG_FILEWRITE - Filesystem was asked to write to 'F:\ma files n\hammer maps\koth_worselands_a1.log', but we don't own that location. Allowing.
materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading F:\ma files n\hammer maps\koth_worselands_a1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_respawnroomvisualizer (1040.00 -1664.00 -384.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 128.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 128.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1280.0 2048.0 -32.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1792.0 2048.0 -32.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 -552.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1248.0 2048.0 352.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1760.0 2048.0 352.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1248.0 2048.0 960.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 85, max 64)
Overlay overlays/patch007 at -0.0 -0.0 0.0
** Executing...
** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "F:\ma files n\hammer maps\koth_worselands_a1"
Valve Software - vvis.exe (Sep 23 2019)
MSG_FILEWRITE - Filesystem was asked to write to 'f:\ma files n\hammer maps\koth_worselands_a1.log', but we don't own that location. Allowing.
6 threads
reading f:\ma files n\hammer maps\koth_worselands_a1.bsp
reading f:\ma files n\hammer maps\koth_worselands_a1.prt
LoadPortals: couldn't read f:\ma files n\hammer maps\koth_worselands_a1.prt
** Executing...
** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "F:\ma files n\hammer maps\koth_worselands_a1"
Valve Software - vrad.exe SSE (Sep 23 2019)
Valve Radiosity Simulator
6 threads
MSG_FILEWRITE - Filesystem was asked to write to 'f:\ma files n\hammer maps\koth_worselands_a1.log', but we don't own that location. Allowing.
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading f:\ma files n\hammer maps\koth_worselands_a1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.05 seconds)
1647 faces
1 degenerate faces
559973 square feet [80636224.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.087156
31 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
Build Patch/Sample Hash Table(s).....Done<0.0059 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 29/1024 1392/49152 ( 2.8%)
brushes 299/8192 3588/98304 ( 3.6%)
brushsides 2009/65536 16072/524288 ( 3.1%)
planes 806/65536 16120/1310720 ( 1.2%)
vertexes 2747/65536 32964/786432 ( 4.2%)
nodes 1429/65536 45728/2097152 ( 2.2%)
texinfos 209/12288 15048/884736 ( 1.7%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1647/65536 92232/3670016 ( 2.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 780/65536 43680/3670016 ( 1.2%)
leaves 1459/65536 46688/2097152 ( 2.2%)
leaffaces 1935/65536 3870/131072 ( 3.0%)
leafbrushes 858/65536 1716/131072 ( 1.3%)
areas 3/256 24/2048 ( 1.2%)
surfedges 10978/512000 43912/2048000 ( 2.1%)
edges 6240/256000 24960/1024000 ( 2.4%)
LDR worldlights 31/8192 2728/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 164/32768 1640/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2439/65536 4878/131072 ( 3.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 4/512 1408/180224 ( 0.8%)
LDR lightdata [variable] 3424624/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 30777/393216 ( 7.8%)
LDR ambient table 1459/65536 5836/262144 ( 2.2%)
HDR ambient table 1459/65536 5836/262144 ( 2.2%)
LDR leaf ambient 8916/65536 249648/1835008 (13.6%)
HDR leaf ambient 1459/65536 40852/1835008 ( 2.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105703/0 ( 0.0%)
physics [variable] 114761/4194304 ( 2.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4578
Writing f:\ma files n\hammer maps\koth_worselands_a1.bsp
8 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "F:\ma files n\hammer maps\koth_worselands_a1.bsp" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_worselands_a1.bsp"