In a beachside Mexican town, blue has gotten word that a Mayan temple is deep within the nearby jungle. Unfortunately, Red has gotten word and has towed Blue's exploration vehicle to an impound lot. Can Blue free their exploration vehicle and make their way to the temple, who knows?
Made for...
This version is only of stage 1. To see the full map go here
Made for the mapping contest 18 (Stack the Deck), cppl_puerto is a multi-stage map featuring a DeGroot control point first stage and a winding payload journey within its second stage.
Set in a beachside Mexican town, blue has gotten...
This version is only of stage 1. To see the full map go here
Made for the mapping contest 18 (Stack the Deck), cppl_puerto is a multi-stage map featuring a DeGroot control point first stage and a winding payload journey within its second stage.
Set in a beachside Mexican town, blue has gotten...
TFConnect 2023 Double Trouble Contest Entry by @half and @blucheese
Uses content:
Stiffy360's Douglas Fir trees (https://tf2maps.net/threads/douglas-fir-trees.49227)
MaccyF's Forest Rocks (https://tf2maps.net/downloads/forest-rock-003-005-007-003_skybox.2766/)
Gadget's Handrails Expansion Pack...
Now on the Steam Workshop!
This is a TFC themed attack defense map; a pseudo remake of Bruhstbowl 1, featuring 2 stages.
This version also replaces game audio with more fitting sounds. Additionally, there is no HDR, and the map is made out of entirely brushes and lit with only sunlight and...
I'm looking for someone to help collaborate on making a layout for my Pyroland themed multi-stage payload map (Candyland), I'm currently iterating on the 1st stage, but I am struggling to come up with the layout for the next two stages.
This is an unexplored theme, and it is a huge undertaking...
CANDYLAND
Return to Pyroland in an all-new original map made from the ground up to give players a fully immersive Pyroland experience inspired by concept art and scenes from Meet the Pyro!
Journey to a magical world of candy and whimsy in this three-stage payload map about a tale of two...
Ever wanted to make Multistage Arena? Then this prefab got you covered.
Best of 5 is a recreation of Arena with a multistage aspect. The teams will start on a random stage and then rotate after one team wins. First team to reach 3 points win the game.
Instructions:
Place all the logic at the...
A formerly 2-stage, now 3-stage medieval payload race map featuring a throne room and mysterious cave. Push giant team-colored steaks to victory!! Discover the crazy secrets of this map I made in a concerningly short amount of time (by my standards)!
Cart Model Used...
Welcome to Microcontest 18: Lockout
We're detecting dangerously high levels of mapping energy, so today we're enacting some special new safety procedures. To comply with these new standards to ensure we don't overload the systems, you've all been completely locked out of working with any...
[this map will have 3 stages! only stage 1 currently exists!]
the tag line is not joking, there is a brush outside the map that prevents the map from failing to compile that ive textured with a coconut.
this map was designed after goldrush hoodoo and a little bit of dustbowl, but mostly hoodoo...
Made for Microcontest 2: Multistage Madness, in which participants created the first stage of a payload map, and then the vmfs were randomly swapped and participants had to create a second stage for someone else's map!
First stage created by @Paper_, second stage by me.
Features a big...
Welcome to Microcontest 2!
Time commitment: Around 5 hours
Difficulty: 5/5
We need at least two players, or this won't work, please respond to this thread if you plan on participating.
This is a two-phase microcontest that involves each contestant making two stages for a payload map...
For Back2Basics contest. My second attempt at making a good CP map, now Attack/Defense instead of 5CP.
Known Issues:
- Clip ceiling/skybox is a bit too low.
- Lights are obnoxiously bright, to the point that some faces are glowing red for some reason.
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