Hello. As the name implies, using nav_generate only gives me a working nav mesh for stage 1 of a 3 stage payload map I am making. Is it necessary for me to manually edit and update the navigational mesh for all 3 stages just in order to get bots to work past the first stage? If so, are there any...
Trouble in Paradise... Kahoalii is a Payload map set on a Red controlled island, disguised as a tourist hot spot and resort alongside the Hawaiian islands.
This map was designed for the Tf2maps Payload Checklist Contest, by Octoblitz and Xelily
The Current checklist items this map featured:
✓...
A Multistage Attack and Defense map. Currently only has the first stage, but will eventually have 3 stages.
Capture points are close and rounds are meant to be fairly short.
Set in a granary theme.
Standard two point multistage payload map... for now. The map has prefix "tcpl_" and part will come later, stage by stage. The map is quite long to be multistage (about 20% longer than most maps). There is no forward spawns yet and testing will show if blue needs one.
The theme and textures are...
An multi stage attack/defend map played in a frosty outpost somewhere in the mountains. Let me know what you think.
Resources used:
Ultimate Mapping Resource Pack
Keeping this for archive purposes
Stage One of an idea that suddenly appeared.
Both teams were hired to blow up a pile of gravel that is rumored to contain a large amount of australium, but only the team that blows up the gravel is getting payed.
Prefab for multistage attack-defend koth, 3 stages, can be extended to 8 stages. Based on ABS Mapping Pack prefabs.
Key features & how it works
-60 seconds setup time
-Red has to hold 3 minutes and Blu 2 minutes to win the stage
-After Red has won a stage, map resets (essentially like any...
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