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I have started everything, from maps to 3ds custom themes for this jam and I havent finished anything of it.
Why, you may ask?
I have never been so stressed while doing something like that and the fact that I felt exhausted of doing tf2 things for the last 3 months just added to this chaos...
With limited time and a piss poor plot I made this in like an hour, I wanted to do something bigger but the weekend for me was quite eventful, so here's a completely random idea that hopefully was just weird enough to at lest catch attention, maybe next year I'll be able to make something...
Two variants of the Cambodian stone faces that could be found at sites such as Angkor Wat.
Textures are very much unfinished. I just rushed them out to meet the Winter Jam deadline as I won't be around tomorrow during the last hours. I still want to bake in some more high poly details...
This is my entry for the Winter 2017 72hr JAM! Inspired by the Real Fake Doors advertisement, I rushed to Blender to get cracking on this. A mixture of the classic team select doors and a typical bellhop/doorman headpiece. Mod download will be working when uploaded, but go visit the page on the...
Posters are one of my favorite things to do in Photoshop. Procrastination got the best of me, however, so the poster didn't turn out the way I wanted to. I got the most out of what I could manage
A purely aesthetic map of a satellite station on a mountain created for the 72 hour TF2Jam. Uses some assets from the Frontline pack. Much like my entry for the last detail contest I didn't bother to make a 3D skybox.
This is my little submission for the 72hr Jam ^-^ Apologies for the low quality, I don't have a tablet so I used my smartphone to actually draw and edit this. It's perfect as a wallpaper for your smartphone, give it a try if you're looking for one! Cheers <3
id/MeeJA
DO NOT USE THIS MAP YET!
This map is not finished, I haven't even properly ported this to SFM. This is simply my progress during the jam.
This is a spytech themed SFM map. It's a red base out in the desert. This map is created for Source Filmmaker, so it isn't a normal gameplay map.
However...
Once upon a time, in the year 1969, Redmond and Blutarch Mann wanted to taunt each other but didn't want to have to pick up a phone to do it. After wasting an ungodly amount of money to invent Skype for 1969 in under a week, they proceeded to argue about whether Vril was the new gravel or if...
Hey guys, here's my 72hour entry, I think it turned out nicely, it's just a pixel art of my scout done in a sorta 1990s Mac pixel style.
Tools used:
SFM (For posing and referencing for the scout)
Paint.NET (For the actual pixel art)
TF2.. Obviously
Good Ol' Google
Other info:
This is obviously...
a "standard" pd map made for the 72hr jam, started on day 2 with about 45 hours on the clock. used to be a weird invade ctf/pd hybrid
last 72hr update: 14:45:40
(quote from Jerma)
I had no ideas for this Jam, so I made this thing. (around 4h in sfm and gimp)
Credits:
Retro and iiboharz for the poster that Mercs are holding. The whole poster is on the Jam post (https://tf2maps.net/threads/tf2maps-presents-the-winter-2017-72hour-tf2jam.31015/)
made this guy from my brother's uncompleted clay models,it explains why theres some black dots mixed with the red clay,i also used wires and sticks to maintain balance and so the head and hands doesn't fall off. thank you for this contest crash !
P.S i can't link my steam account right now due...
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