How do I get rid of the normal map on a blend texture?

Discussion in 'Mapping Questions & Discussion' started by TJisNB, Nov 21, 2019.

  1. TJisNB

    TJisNB L1: Registered

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    I'm making a cave area trying to use the textures in the game already, and I found a decent blend texture for rocks and dirt. Problem is, the normal map of the rock texture is being applied to the dirt. Can this be fixed? I've attached images of what it looks like in-game and what it looks like in hammer. 20191121162753_1.jpg surface.png
     
  2. DrSquishy

    aa DrSquishy Help I'm lost in a big scary forest

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    Edit the VMT to remove the bumpmap/ssbump lines
    If it's a stock tf2 texture, you'll need to extract it from the tf2_misc_dir.vpk with GCFscape first, then save it under another name into /tf/materials/<path> or /tf/custom/<folder>/materials/<path>
     
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  3. obodobear

    obodobear L4: Comfortable Member

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    Is this brush a displacement? Blend textures can have weird discrepancies between hammer and tf2. If it's just a regular brush though, try making it a displacement and then use "Invert Alpha" to make it use the other texture
     
  4. TJisNB

    TJisNB L1: Registered

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    Can do. I'll just edit it and repack it.
     
  5. TJisNB

    TJisNB L1: Registered

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    Turns out There's a better solution to this. you can define 2 bumpmaps in the VMT, but this wasn't done for the texture I was using. Adding the line for a second bumpmap and using the appropriate one fixes everything.
     
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