Payload Glitches

Discussion in 'Mapping Questions & Discussion' started by RevolutionTeam, Jun 19, 2019.

  1. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    45
    So, I'm working on a Payload map. I swear, this is just problem after problem.

    So, not only am I getting errors for my track models, this happens.

    20190619091833_1.jpg 20190619091836_1.jpg
    I should be able to push it, right? I'm close enough, and the cart should move forward. I have all the logic from https://developer.valvesoftware.com/wiki/TF2/Creating_a_Payload_Map, and it seemed to work for others...

    20190619091902_2.jpg
    Well...

    20190619091904_1.jpg

    No. I just die. I've gone through EVERY step until the dispenser, and it doesn't work. Can anyone help with this?
     

    Attached Files:

  2. n8five484

    n8five484 L5: Dapper Member

    Messages:
    205
    Positive Ratings:
    199
    9157B4D2-2BF8-4E2D-9379-8DF90366919A.jpeg I’m putting this here if just in case you didn’t see in the discord
     
  3. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    45
    Screenshot (10).png
    Here's the trigger_hurt, clearly connected to a filter.

    Screenshot (11).png

    And here's the actual filter. What am I doing wrong here?

    And I do have Boojum Snark's pack downloaded.
     
  4. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

    Messages:
    1,290
    Positive Ratings:
    858
    Filter classname should just be "player", not "players".
     
  5. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    45
    Wait, what? It's that simple?

    Anyways, thank you so much!
     
  6. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    45
    20190619153924_1.jpg

    Well, the good news is... I don't die on touch anymore. However, the cart won't budge.

    In case anybody isn't fed up with me yet, here's all the assets that I used.

    Screenshot (16).png Screenshot (15).png Screenshot (14).png Screenshot (13).png Screenshot (12).png
    Cap_A_Sign refers to the "Team_Control_Point", by the way.

    If you're not fed up with me and my subpar skills, can someone tell me how I could fix this?
     
  7. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

    Messages:
    1,290
    Positive Ratings:
    858
    Do you have a team_train_watcher and is it set up properly?
     
  8. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    45
    Oh.

    Well... Uh...

    Whoops!

    No, no I don't.

    By the way, I was thinking of making the map Frontline-Themed. Opinions?
     
  9. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    45
    I thought I was done. I thought this cursed map wouldn't give me any more problems. I thought all I had to do was to add the explosions, and then I could post my FIRST TF2 MAP.

    20190620092331_1.jpg
    And DESPITE THE FACT THE CART MOVES AND CAPS, the whole map is rendered UNPLAYABLE by one thing that I never saw.

    20190620092345_1.jpg

    20190620092353_1.jpg

    That's right. The goddamn cart got stuck on the CAP SIGN. I didn't know that the cart could even do that.

    You know the drill at this point.. I can't figure it out, I need some help, I'm willing to supply more images, so on and so forth. If you can help, that'd be great. Thanks!
     

    Attached Files:

  10. n8five484

    n8five484 L5: Dapper Member

    Messages:
    205
    Positive Ratings:
    199
    You should provide the vmf so we thoroughly solve the issue and also look for other issues
     
  11. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    45
    Sure. Here's my terrible first map. It may look detailed, but it's not. Have to add some windows and stuff. Thinking of making it frontline-related and renaming it "Stockpile", but I dunno.
     

    Attached Files:

    • Thanks Thanks x 1
  12. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    45
    Might as well talk about something in the meantime: I'm a dumbass. Originally, I was going to post a thing asking about if I could increase the amount of Midpoints, from 3 on Upward, to, say... 4 on Swiftwater? That's why the images of Swiftwater and Upward are attached. I had the cp_Steel image there to show an example of what I wanted to do: a 5 midpoint payload map. Then, I scrolled down on the train watcher... yeah.

    Anyways, here's a screenshot of the Warehouse. I was wondering if I should lower the roof and/ or add catwalks.

    20190621121256_1.jpg
     
  13. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    45
    I discovered something recently. The cart previously would stop on the cap, after the path behind it was disabled.

    I also moved up the team_control_point, and it probably has to do with the path_track.

    20190622062521_1.jpg
    So, I moved the cap path one forward, and got the exact same result, but forward.

    20190622063010_1.jpg

    Screenshot (17).png
    So, I think it might have to do with this.
     
  14. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    45
    20190622064050_1.jpg

    It happens with Control Point 2, as well.
     
Tags: