help needed

  1. Huntey

    Doors filter not working

    Hey, im wondering why this happens. When i use a filter for like a blue door and i make it so only blue can use it the opposing teams players can acces it as well , the trigger doesnt let them but if they go right next to the door it opens and lets them in as well as stays open until round finishes.
  2. pasqually

    Moving KOTH Control Point Help

    Hello, all. I'm very new to Hammer and mapping in general (and I know that trying to run before I can crawl is not the best idea) but I'm trying to do some testing on an idea that I had- a Control Point that raises while you cap it and drops back to a base position when you don't. (Once it...
  3. Sourpickle0402

    is there a more efficient way to get these 1/8 hu leaks from my displaced brushes?

    I keep having leaks in the boders of my displaced brushes, i have found countless, but its just extremely tiring, im wondering if there is a better way
  4. Z

    kinda buggy skybox

    the skybox is enables you to see through a wall and its not supposed to. the first picture is from the outside and the second one is from where im looking at in the first
  5. Tango

    How to move brushes on triggers?

    Hi, Ive been trying to make a cool little addition to my upcoming Payload map. What i want is for a brush that can move and rotate in all directions on a trigger. So if the trigger occurs the brush will move like 16 HU forward or rotate 10 degrees. Is this even possible?
  6. DaddyDoge

    Engine Hunk Overflow Error (HELP ME)

    So everytime i try to start up my koth map that ive been working on, it'll show the menu for tf2 and then a few seconds later tf2 will close with an engine error saying Engine Hunk Overflow! I do not know how to fix this at all, but i will post my compile list here so that someone can take a...
  7. Richard Blonski

    Any ideas on how I can improve or add stuff to the map?

    So I'm making a payload map, still not sure if I want it staged or not. So far I've made the area where the match starts (before the 1st capturable point.) I know that there are a lot of wrong things right now in the map, however, I couldn't think of anything to add in terms of defences for...
  8. lolypopmaster11

    help again

    now i have 2 spawn points for each team red as no problem but when i spawn with blu i spawn i the red teams base and get this in console EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Scout on team 3 found, even though at least one spawn entity exists. but the problem is that...
  9. lolypopmaster11

    hammer 3D Tools

    so i am new to making maps and i could normaly modify, move and all objects in 3D view but now for no reason when i select something it just high light in yellow dragging wont do a thing double clicking brings up a menu and looking online i see nothing about it also i am whatching UEAKCrashs...
  10. Gian

    Hammer loads an older version of the map when compiling

    ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Gamer\Documents\AD_Trainyard.vmf" Valve Software - vbsp.exe (Mar 6 2018) 4 threads...
  11. DwarfNation

    publishing maps

    so I'm new at this stuff and I have just finished making a map and would like to know how to publish it?(publish it to the workshop or upload it here)
  12. JafarofQuatar

    3D Skybox Help (NEW TO HAMMER)

    Hello everyone. I'm pretty new to Hammer and been making little maps and stuff like that. But I've heard of 3d skyboxes, watched a few vids on em, and still have no idea what it is or how to set it up. Anyone got any ideas?
  13. Zizinhu

    Can't load VVIS/VRAD

    Pretty self explanatory title,but anyways; All the maps that i compile in hammer appear with a message like this: vvis launcher error: can't load vvis_dll.dll (same for vrad) It started happening about a month ago and i literally have no idea how to fix it (I'm quite new to mapping) Does...
  14. No Name

    Lighting problem

    I'm flowing UEAKCrash's tutorial and I'm at the lighting part I have the color set and have the brightness at 200 but when I load the map it looks nothing like it does in the video and I'm hitting apply too. Any help?
  15. Gian

    "The system cannot find the file specified."

    I dont know man.... ive checked for leaks about 8 times now, and re-created the skybox just to be sure. This just started happening randomly. I was editing the map, and doing test runs to see how the map looked, and just randomly at one point it stopped working. ** Executing... ** Command...
  16. PokemonTrainerWesley

    HELP NEEDED- Deleted my Map View tools, don't know how to get them back

    somehow, I deleted my Map View tools, and I have no idea of how to get them back. I've looked the issue up on the Valve Developer Community, but the best that website gave me was "The Hammer toolbars can be removed, repositioned, and docked to help you create a layout that will work for you."...
  17. PokemonTrainerWesley

    Help I deleted some of my icons

    So apparently, you can delete a row of icons from your Hammer editor. I just so happened to delete my grid icons, which isn't very great when it comes to , oh you know, developing a map. How can I get them back? The image shows my missing icons. I need to figure out how to fix this. I literally...
  18. Shark!

    Seeking a collaborator.

    I am looking for a collaborator for my map pl_hemlock who is proficient with level design and gameplay theory. The person whom I was previously working with grew weary and frustrated with the project and abandoned it, crippling the development process. I'm only confident in my detailing...
  19. kufte

    Some errors I got fixed.

    Starting a 'Fast' compile. Starting compilation of D:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\tate_statia.vmf Valve Software - vbsp.exe (Dec 15 2016) 4 threads materialPath: D:\Program Files (x86)\Steam\SteamApps\common\Team Fortress...
  20. Qersojan

    How Can I Make a TF2 SourceMod?

    I want to learn how one would go about creating a sourcemod like TF2Classic. Like a separate version of TF2 where I can create classes, make balance changes, make new weapons, remove weapons, edit the gui, ect. Can someone point me to the tools needed and a general idea of how to navigate, edit...