help i dont have fingers anymore

  1. funky fred

    Scaling the volume of music in a soundscape with the slider from the settings

    I've seen that it's possible to have custom music in your map be able to have its volume scaled with the volume of music in the settings and I've played multiple maps that can do this, but when I try to find something on how this is done I get absolutely nowhere Anybody know how this can be done?
  2. Salivan Bufrat

    My maps are breaking and I can't figure out why

    I recently became interested in map making in Hamer, but during creation I ran into the same problem after a while: after compilation, walls disappear, and changes are not taken into account, but the program saves all changes. I already have two cards that are so broken, I tried to look for...
  3. Ponds34

    Overlay Looking for someone to turn my pictures into overlays for my map

    Ive had these files on had for a while now but I never wanted to make the vtfs or vmts associated with them, if you do it just please put them in the assets section of the download forum or dm me on discord with a zip file of the vmts and vmfs Discord: Ponds34 #4264
  4. Sae35™

    Problems with SFM Beta Models

    So, I managed to get my hands on some one the leaked SFM models. Only problem, some of the models are missing textures. Seems pretty standard, only thing is, as the screenshot shows, the VMT appear to be loaded, they all have the VertexLitGeneric shader, but the textures appear to be missing in...
  5. Tango

    Textures producing errors and becoming transparent

    Hi all, So when I load up my map I get this error in the dev console: ::PrecacheVars: error loading vmt file for /gaybabyposter This error only occurs when you are looking at the texture. I have this set as my vmt: "LightmappedGeneric" { "$basetexture" "gaybabyposter" } So if you have an...
  6. Tango

    info_player_teamspawn can't be enabled/disabled?

    Hi all, So during the 72hour jam I had the brilliant idea of remaking shipment from Call of Duty Modern Warfare, Which is most likely the result of a severe lack of sleep and listening to Scatman John non-stop for 72 hours. HOWEVER: Now that the map has been made and tested I ran into a issue...
  7. FlashDash

    BSP Trouble

    Hi, I'm trying to extract material files for a prop from a BSP, and neither GCFScape or BSPSource are extracting them. I've tried re-downloading the map, but it still doesn't work. The error for GCFScape says: "Error writing C:\Users\MyAss\AppData\Local\Temp\blue_gravel.vmt (Error: Compression...
  8. FlashDash

    Imported Model Texture not working

    Ok, so I imported a Portal 2 Turret model so I can put it in my map. I put the files in tf/models/sigma, but loading the model in the viewer, it shows up as the turret shape, but the purple and black checkered texture. The files for the turret are: turret_01.dx80 turret_01.dx90 turret_01.mdl...
  9. Tango

    Vmt not loading for custom texture.

    Custom texture working in hammer, packed with VIDE But when ever I boot up my map with sv_pure 2 the texture is invisible and from the console it reads: CMaterial::PrecacheVars: error loading vmt file for mapping content/bitext Any known suggestions?
  10. Tango

    A better way to hallow out objects?

    Instead of using make hallow is there better way? Cause when you do hallow something, the brushes end up really funky and hard to work with. Yeah that's it
  11. Tango

    Sticking with your maps.

    I have never finished a map or even got it into a beta state. And just because I feel like any attempt at making an update will result in failure or just overall unwillingness to continue. I am usually the most stubborn person around but I just can't manage a map update. And its really sad since...
  12. Tango

    ABS problems.

    I uninstalled my ABS pack and re-downloaded it because I accidental deleted my prop libraries. And now when i search for textures they dissipate when using the tf keyword. Any ideas?
  13. Tango

    [OPEN] Trashcan's Dumpster fire of maps.

    I've made lots of map that never went anywhere, you are free to use them. Please feel free to use them. HOWEVER Please do the following: Comment on this thread which map your adopting (Please tell me the way you're crediting me) Credit for the map can be achieved through multiple ways. It...
  14. Tango

    I/O confusion.

    I'm trying to make events happen based on variables, (like # of players etc) but how would I make a event random? Like pick from 1 - 10 and (1 being A and two being B) so I could have random outputs? Im just wondering, if anybody knows that would be very helpful.
  15. Tango

    Diffrent languages

    Is it weird for people to have some games in one language and others in another? Much of my older games are in Canadian french and others (like TF2) are in English, Do other people face this issue or make their games only in one languages? I'm just wondering.
  16. Tango

    Help with hint optimization.

    If I create a hint brush (skip brush with a hint texture face like in 3kliksphilps video) does it make only the stuff inside the hint brush invisible or everything behind it until a wall? Just a bit confused
  17. Tango

    Need a idea

    Welp I am just kinda out of ideas I wanted to make a map with a boat as the main cp (koth_drydock) but I don't know what to do with the rest of the map... Suggestions or anything is helpful maybe it will spark something in my head.
  18. Tango

    koth_checkpoint a1

    A new map from the trashcan has appeared, maybe better than Iceberg but who knows! Mid has 2 towers a control point and a water route underneath, a catwalk is above the mid with ramps to access them from. Next is a little vent than can lead to the underground water route. A wall with three...
  19. Tango

    Any way to reverse gravity?

    Want to do some cool effects, there has to be a better way then using a trigger_push.
  20. Tango

    cp_oil_moutain _a1_renmed

    A King Of The Hill Map in development changed to 3cp. Produced by a dumpster. Anyways the map features a mid point with bridges a hallowed out cylinder with a vent system below. Death pit to one side and a big undecided building to the other. After that 4 entrances into a building with a high...