Hi all,
So when I load up my map I get this error in the dev console:
::PrecacheVars: error loading vmt file for /gaybabyposter
This error only occurs when you are looking at the texture.
I have this set as my vmt:
"LightmappedGeneric"
{
"$basetexture" "gaybabyposter"
}
So if you have an...
Hi all,
So during the 72hour jam I had the brilliant idea of remaking shipment from Call of Duty Modern Warfare,
Which is most likely the result of a severe lack of sleep and listening to Scatman John non-stop for 72 hours.
HOWEVER: Now that the map has been made and tested I ran into a issue...
Hi, I'm trying to extract material files for a prop from a BSP, and neither GCFScape or BSPSource are extracting them. I've tried re-downloading the map, but it still doesn't work.
The error for GCFScape says:
"Error writing C:\Users\MyAss\AppData\Local\Temp\blue_gravel.vmt (Error: Compression...
Ok, so I imported a Portal 2 Turret model so I can put it in my map. I put the files in tf/models/sigma, but loading the model in the viewer, it shows up as the turret shape, but the purple and black checkered texture. The files for the turret are:
turret_01.dx80
turret_01.dx90
turret_01.mdl...
Custom texture working in hammer, packed with VIDE
But when ever I boot up my map with sv_pure 2 the texture is invisible and from the console it reads:
CMaterial::PrecacheVars: error loading vmt file for mapping content/bitext Any known suggestions?
Instead of using make hallow is there better way? Cause when you do hallow something, the brushes end up really funky and hard to work with.
Yeah that's it
I have never finished a map or even got it into a beta state. And just because I feel like any attempt at making an update will result in failure or just overall unwillingness to continue. I am usually the most stubborn person around but I just can't manage a map update. And its really sad since...
I uninstalled my ABS pack and re-downloaded it because I accidental deleted my prop libraries. And now when i search for textures they dissipate when using the tf keyword. Any ideas?
I've made lots of map that never went anywhere, you are free to use them.
Please feel free to use them. HOWEVER Please do the following:
Comment on this thread which map your adopting (Please tell me the way you're crediting me)
Credit for the map can be achieved through multiple ways. It...
I'm trying to make events happen based on variables, (like # of players etc) but how would I make a event random? Like pick from 1 - 10 and (1 being A and two being B) so I could have random outputs? Im just wondering, if anybody knows that would be very helpful.
Is it weird for people to have some games in one language and others in another? Much of my older games are in Canadian french and others (like TF2) are in English, Do other people face this issue or make their games only in one languages? I'm just wondering.
If I create a hint brush (skip brush with a hint texture face like in 3kliksphilps video) does it make only the stuff inside the hint brush invisible or everything behind it until a wall? Just a bit confused
Welp I am just kinda out of ideas I wanted to make a map with a boat as the main cp (koth_drydock) but I don't know what to do with the rest of the map... Suggestions or anything is helpful maybe it will spark something in my head.
A new map from the trashcan has appeared, maybe better than Iceberg but who knows! Mid has 2 towers a control point and a water route underneath, a catwalk is above the mid with ramps to access them from. Next is a little vent than can lead to the underground water route. A wall with three...
A King Of The Hill Map in development changed to 3cp. Produced by a dumpster. Anyways the map features a mid point with bridges a hallowed out cylinder with a vent system below. Death pit to one side and a big undecided building to the other. After that 4 entrances into a building with a high...
I've been straying away from Custom Textures, models etc; because I have issues with packing them. I've tried CompilePal (CompilePalX too) but they don't seem to work or function properly. But now some models I've found would be super helpful in my maps but I can't add them without causing...
Have you ever not wanted to copy paste all the data from a website into several different boxes in a stupid editor? Well, I have the solution for you! Introducing... The Ultimate light_environment Collection!
Sure, not having to copy across info doesn't seem like a major time saver, but when...
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