Sauce Copter Enthusiast
- Jul 10, 2017
Want to do some cool effects, there has to be a better way then using a trigger_push.
Sadly I don't think what you want is possible on the entity side, there's no entity that can do this for you.The second option is exactly what I want.
Sorta unrelated, but this reminds me of an idea I had once for a two-stage map where the second stage was just the first stage flipped upside down.
Is there a way to make func_push only apply to one team? Just thinking out loud
Sadly not. There are a lot of ideas I want to get around to at some point, but I've just not had the time or commitment to actually make them. You can steal the idea if you wish.Did you ever act on that idea? Maybe some early prototype laying around in some folder?
If that's the case, you mind sharing some pictures of it?
"Unrelated"(?): back when I had no idea on how to properly make a payload, I made one using basic I/O's and settings, and whenever it rotates, the player rotates with it when touching the func_tracktrain anyhow (by its sides or by standing on it). It's kinda annoying sometimes.When will valve enable rotating players so we can have Super Fortress Galaxy?