Discussion in 'Mapping Questions & Discussion' started by Tango, Aug 17, 2017.
Want to do some cool effects, there has to be a better way then using a trigger_push.
I assume you mean having little to no gravity present which is achievable using trigger_gravity.
Gravity will not reset upon respawning so you need to place another trigger_gravity at the spawns with default gravity.
I want people to stick to the ceiling. I was using func_push to do this, but I want to know if there is a better way.
Just stick to the ceilings?
Or do you want them to flip so the ceiling is the floor and vice versa?
The second option is exactly what I want.
Sorta unrelated, but this reminds me of an idea I had once for a two-stage map where the second stage was just the first stage flipped upside down.
Sadly I don't think what you want is possible on the entity side, there's no entity that can do this for you.
But maybe you can fake it? if the map you are making has like multiple stages, you could make a non-flipped version transitioning to the flipped version.
Is there a way to make func_push only apply to one team? Just thinking out loud
Did you ever act on that idea? Maybe some early prototype laying around in some folder?
If that's the case, you mind sharing some pictures of it?
Using a team filter, trigger_push has a keyvalue(filtername) you can set to the team filter which you need to give a name first.
That is very helpful.
Sadly not. There are a lot of ideas I want to get around to at some point, but I've just not had the time or commitment to actually make them. You can steal the idea if you wish.
When will valve enable rotating players so we can have Super Fortress Galaxy?
I'd love to see that. It'd probably be super disorienting though.
"Unrelated"(?): back when I had no idea on how to properly make a payload, I made one using basic I/O's and settings, and whenever it rotates, the player rotates with it when touching the func_tracktrain anyhow (by its sides or by standing on it). It's kinda annoying sometimes.
If you're willing to risk having command whatsits in your map
Separate names with a comma.