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i just checked my compile log on interlopers and it says that an entity is leaked. if i remove that entity and compile + check the compile log again, there is another error which says that a certain entity is leaked. it seems like they are all leaked. what did i do wrong? they are completely...
While making a map in hammer, if i go to far away from a prop (static) it becomes a blank box, but when i go near it again, it returns to being viewed as a prop. Is there any way I can make it so it is contantly viewed as a prop? Thanks
Long story short, I was turning some things into func_details to speed up my map when this happened. I've turned the displacement back ToWorld, but I still get this error. Any help would be really appreciated.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team...
In my 3D view when I click on a brush, hammer ignores what i click and selects something else as if the brushes i'm clicking don't exist... but they do.
Also just now lost all but 1 view so i'm stuck with either a 3D or one of the 2D views
there a way to reset all settings to default, i was...
When I press z to look around the map in hammer, moving the mouse a millimetre will change the viewing angle drastically. Furthermore, it only moves in one direction so I am unable to move back. Any help?
Gonna keep this short.
I compile my map. First regularly, then with an -embed tag to contain my map's custom stuff in the .bsp
Lately, TF2 started to refuse running the map, giving the error "Map coordinate extents are too large!! Check for errors!"
Important things:
THERE ARE NO...
Hello TF2Maps.net,
I have looked up many tutorials on this, and i have not been able to get it to rain on my tf2 map. func_precipitate doesn't want to work for me for some reason, the map just loads fine but without any rain. What is the proper way of making it rain?
so I am new to hammer and I created a simple box in hammer. So then I go to run the map but then it said that the file specified could not be found. I'll show you it here
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress...
ive looked up tutorials for making water, but it has not surface texture. i can jump around in it and make water noices, if i shoot it the water splashes, but i cant SEE the water.
how it acctually looks ingame:
View: https://youtu.be/Dp9mzhWNvvY
i had a glitch with one of my maps. tf2 though i dident haw the acces key. so naturaly i reinstalled tf2. so it could make a new acces key for my maps. but instead of that... hammer refused to start bqs one text file was missing... YEP! not like it could. you know. replace it with a standard...
If you had seen my previous thread, you'll know that I have been having trouble with displacements not being rendered when they should. Eventually I gave up and went to bed. Now having slept on it, I began thinking.
While it is capable of a great many things, we know that the hammer editor can...
So, my Hammer crashed and once I entered back into it, several textures were wrong. Whenever I run the map, the textures are still how they should be.
I have no idea how to fix this, I've tinkered around things and searched the internet, but I still could not figure out the problem.
The image...
Hello everyone. I recently began mapping and i'm currently working on a KOTH map that I later plan on turning onto a 5cp map.
Anyways, the point is on the bridge which goes over a 256 hammer unit deep ravine (cylinder). My question is 2 fold. How do I make curving ramps going up to the...
Hi everyone, pretty new to this whole site so excuse me if I missed anything else I could have done before posting this. I'm trying to do my first compile of my Mayann themed KOTH map, but every compile results in a skybox error, missing vertex data error and "The system cannot find the file...
In the map I am currently working on, I need a couple bots of different classes to just stand in one location, and fire one of their weapons at random times. While they have the "Buddha" command and are constantly resupplied on ammo.
How can I accomplish this? This site is kinda my last...
So I haven't really used the decal tool before and I was trying stuff out, I ended up using a custom texture as a decal but it was a little bit too big, so I thought I had removed it, but I guess I didn't.
When I go on hammer and look at where the decal "is" I see nothing, it all just looks...
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