Error: displacement found on a(n) func_detail entity - not supported

Discussion in 'Mapping Questions & Discussion' started by Ferb73Craft, Jun 28, 2017.

  1. Ferb73Craft

    Ferb73Craft L1: Registered

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    Long story short, I was turning some things into func_details to speed up my map when this happened. I've turned the displacement back ToWorld, but I still get this error. Any help would be really appreciated.

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\josep_000\Desktop\koth_moonmission_v4\koth_moonmission_v4.vmf"
    Valve Software - vbsp.exe (Jun 14 2017)
    8 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Users\josep_000\Desktop\koth_moonmission_v4\koth_moonmission_v4.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Error: displacement found on a(n) func_detail entity - not supported (entity 115, brush 0)

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\josep_000\Desktop\koth_moonmission_v4\koth_moonmission_v4.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_moonmission_v4.bsp"
     
  2. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Try hiding all visgroups except func_detail and looking around for the other displacement(s). There must be more than the one you converted back.
     
  3. Ferb73Craft

    Ferb73Craft L1: Registered

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    Never mind. Even though I pressed ToWorld on the displacements, Hammer kept them as func_details. I've fixed the problem now.
     
  4. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    You must have had :ig: enabled. You can't remove a brush entity when you are unable to actually select entities.
     
  5. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    Nearly forgot to mention it, causing a double post:
    The func_detail visgroup overrides the displacement visgroup. This means that hiding the func_detail visgroup will also hide all func_detail-ed displacements.
    So instead, you have to hide everything except func_detail and look for any displacements.