frontline

  1. F4NGS

    Past 72hr Jam Entry beachfront A6

    I made this frontline themed map in about 12 hours for the 72h summer jam.
  2. DUCKE

    Past 72hr Jam Entry Assault On Goldrush 2016-07-25

    Hi i made this because i had a spark of imagination i hope you like it :D
  3. Spibbb

    Past 72hr Jam Entry SFM Posters Using Frontline! Assets

    These are the posters I made for the 72 hour jam. The last two ended up turning out not as great as the others, but they all received a great amount of work from me as a novice SFM user.
  4. AlexCookie

    Frontline! Night Town war soundscape V1.2

    Soundscape includes: Sounds of shotting in bg Sounds of cars in bg Sounds of explosions in bg Nighttime sounds Dogs and Owl sounds in bg Demonstration: How to use guide: 1.Put files from archive to tf/scripts 2.Change soundscape name to Bombtown.Outside 3.Done! (Don't forget to pack it in...
  5. TAVRAX

    Past 72hr Jam Entry Sconce a1aa

    My entry into the 72hr TF2maps Summer Jam. A King of the Hill map where Red and Blu both have to infiltrate a run down building and stand in it for about a minute to gain hold on a undisclosed island and/or peninsula. Although not as polished as I would have liked, brush work wise, the...
  6. Moth

    Past 72hr Jam Entry Operation SOARING EAGLE 2016-07-25

    Here's my submission after 70 hours of intense painting! The eagle’s squadron has to team up with the soviet kolonel Leonov to take down the evil general Falkenhorst. I referenced heavily the team’s portrait from Moby Francke while painting the characters. Vehicles are Frontline props. I also...
  7. Funnystuf

    Past 72hr Jam Entry Onslaught V2

    This is my map for the 72hr Jam. It's a Frontline themed, night-time set, 2 CP, A/D map. It's very rough around the edges in some places, heck, some places still have dev textures, but I gave it my shot, and that's what counts. Besides, I have another Frontline map in development that I find...
  8. F

    Past 72hr Jam Entry Flakbunker A5

    A koth map for the 72h contest and frontline! community update made by me and Assassincats Dem credits: ABS's Mappers Resource Frontline content pack Swamp content pack
  9. </J0N4F1R3>

    Past 72hr Jam Entry TheTowers bc1

    Final version of the map, now i will only fix bugs and exploits, if you find any, report here or in the workshop.
  10. MMorange

    ?_unfinishedfrontline 1.0001

    Probably one of the most interesting experiences of my community lifetime involving Steam or Team Fortress has been with these folks, and before I talk about the map I want to say that everyone who made something is an inspiration to me as a creator. I didn't even create that much, and I felt...
  11. DeepSix

    Past 72hr Jam Entry Frontline Maschinenpistole 40 & KoTH Light House a1 2016-07-25

    new SMG for sniper still working on the kinks, don't know if it'll get in game because its about 20ish frames to long.... KoTH Light House is a remake of Overwatch's Illios light house stage, I missed two days so that's why theirs not much done, its about 13 hrs of work
  12. EArkham

    Past 72hr Jam Entry Manufactorum A1 - Link Update

    Player Destruction -- kill your enemies, and drop the tools and scrap they drop at the tank or at the delivery trucks! Current version A1 is INCOMPLETE -- you can spawn in, and walk around, but that's about it. No PD logic is working, and there's only one full ammo and one full health kit...
  13. Cool Dakota

    Past 72hr Jam Entry cp_Anaconda v1.11

    Based on the classic military operation from probably George Washington, cp_anaconda is a FRONTLINE! map in which you approach the cap points from the sides, rather than head-on. I spent about 50-ish hours on it up until releasing it, and the stress I have gone through for it was probably too...
  14. MilkMaster72

    Past 72hr Jam Entry cp_dirtpit_frontline (WIP) A2

    This frontline themed map is for the 72 hour jam. Its a symmetrical 5 point cp map, useing frontline props, textures, etc. Of course, the custom props and textures, etc, are made by the frontline team, and i used ABS to make control points.The frontline theme is a rottenburg style map with...
  15. Roasty Toasty #Team Heavy

    Past 72hr Jam Entry Soaring Eagles 2016-07-25

    Poster I created for the 72hr TF2Jam in Source Filmmaker. Creating this poster took 5 - 10 hours. What do you think of the poster? When I look at it I think it could use some improvements.
  16. The Siphon

    Past 72hr Jam Entry Siphon's 72hr Frontline poster 2016-07-25

    Poster I created for the 72hr jam in Source Filmmaker. Creating this poster took few hours, most of it was scene build since I wanted to try that instead of just using a custom map. What do you think of the poster? Now when I look back at it, it could use some improvements.
  17. Fillmore

    Carthage Beta 1

    At 0330, a covert assault unit of BLU soldiers infiltrate a village residing along Fisher's Shore, known for its prized canned fish and other seaside goods. Intel has revealed that hidden in this village, is an ammunition factory controlled by RED to support their war efforts. It is due to this...
  18. Trippey

    Past 72hr Jam Entry koth_cobble_canal A1_reupload

    This map is my entry into the 72 Hour Summer Jam; I was not able to finish the map in the 72 hour time frame but I plan on continuing the development of this map. Theme: Still need to work on the theme, however I plan on going to the Frontline WWII theme. Gameplay: I am looking for a server...
  19. ethosaur

    Past 72hr Jam Entry koth_trenchcliff a1

    Made for the 72Hour Jam. I finally managed to get myself together and make a map! Post any feedback you have as this is very early draft of the map. Once the jam is finished I will try to complete this map and upload it to the workshop. Thanks and happy jamming!
  20. Void

    Past 72hr Jam Entry Toto A8

    A small, fast-paced King of the Hill map using the Frontline pack in a North African setting - with a twist! Cap the point and discover the secrets!