frontline

  1. Crimsonseven

    pl_seaside (Up for adoption) A4

    tl;dr: I am no longer working on this map and it's up for adoption. If a map-maker worth their salt wants to have it, please contact me and I'll send you the map files. pl_Seaside: Shortly after Frontline! was announced (like 2 years ago?) I sat down, planned out, and made this entire thing...
  2. Jack5

    CP Hybrid v4

    Description Hybrid (cp_hybrid_v2) is the result of a large-scale effort to create a competitive-oriented map with community friendly elements, that has a CP gamemode similar to Soldier_engie-demo's ato_mission. The project was headed by Jack5, responsible for map logic, certain custom materials...
  3. Random Heavy Main

    Frontline's props are missing even though installed.

    I have recently installed the frontline pack for my map but while trying to copy and paste these props an error sign shows, indicating that these haven't been installed. I have unzipped frontline_supply_drop_v1.2 in C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\Tf2Maps (Tf2Maps is...
  4. Funnystuf

    Affogato a1

    An itty bitty Frontline KOTH map taking place by the seaside. Whoever wins blows up the enemy's ship. I had the urge to make a quick KOTH map based on an idea I had for a mid, and I whipped this up in a little over 24 hours. I probably won't work much on this further, but you're still free to...
  5. Drahkonos

    JSA A2

    My 1st (and weird!) map, Frontline powered ! It's a 3-CP Attack/Defense map that take place in a real location. A is outside, B underground and C in the RED building. The outside is completely copied on the Panmunjom's border in South Korea, but the insides are all on my own ideas. Thanks ! :)
  6. squ1rrel

    Last Call a17

    BLU must capture a destroyed train station. A station next to a cliff? Don't ask me... then the town must be taken. Finally Red must desperately try to hold the cathedral. (Images from A17)
  7. DaveA62

    Townraid a2

    The Plan: Raid the town Break the bunker Blow up the base This map is currently in it's alpha stages, yes, it's going to look blocky for awhile until I get to detailing. Current Bugs/Things I need to fix: Red spawn is missing lights (even though I swear to god I had some) A few places need...
  8. XEnderFaceX

    Frontline Soundscapes Final

    Frontline Soundscapes! -------------------------------- Frontline.Inside Lighthum, Explosions and Shooting Sounds Frontline.Outside Wind, Dogs and Shooting Sounds Frontline.Interior Indoor sounds with Wind Frontline.Bunker Lighthum, Machine Hum and Wind...
  9. Aspennly

    Goldenroot a1

    Welcome to Goldenroot! A small English cottage on the south eastern coast. Best known for its small castle that is located in the center of it. Now used for anti aircraft turrets the mercs will have to fight over the land as the Mann brothers declare their ownership over it! Special thanks to...
  10. Werewolf

    Texture Biohazard sign to match Frontline signs

    The Frontlne pack comes with 5 hazard signs, namely an explosive warning sign (pictured below), a flammable warning sign, a radioactive warning sign, a corrosive warning sign and a mutagen warning sign. (These are 'signs/sign_hazard001' to 'signs/sign_hazard005', respectively) What I would...
  11. x d d d d d d d

    Bendörf A2

    The last chance for BLU to turn the tides of this war is to capture that bridge.
  12. AlphaOwl

    How do you include custom textures within your maps?

    Hi there. I've been working on a map (https://tf2maps.net/threads/mine-cave.35345/) and apparently someone has mentioned that resources I've used from the Frontline pack are missing during play. Is it possible that I can include the textures in somehow? Thanks.
  13. REDHOT

    Location of Frontline VMFs

    I've downloaded and installed the Frontline content pack and everything works perfectly in the hammer editor (all props, materials e.t.c are there) However I cannot locate the tech demo or asset / prefab "zoo" .VMF files anywhere. I downloaded the pack from this site...
  14. Constaneer

    What happened to frontlines

    I’m really wondering what happened to the project. It looked great with all the weapons and maps
  15. XEnderFaceX

    Map file too big

    Hi My map, pl_badyard file size is 51MB, thats way too big I had alot of AreaPortals and AreaPortals are expensive, so i deleted almost all of them and then i recompiled it with CompilePal, now its 52MB?! What? im mostly using Frontline Assets Whats the reason for this?
  16. JLuka

    plr Care Package b2

    Send the enemy team a supply of sabotage in this Tug of War, frontline themed map centered around an experimental chemical weapons factory. Push the bomb in the center to the enemy base. (very early wip)
  17. Da Spud Lord

    Cathedral (A/D) B1b

    Red team has cleverly hidden their secret base underneath an ordinary church on the Frontline. Now Blu wants to steal it, and Red has to stop them. Capture or defend the two control points to win the base for your team!
  18. XEnderFaceX

    Badyard Final

    Get your Weapons ready Maggots! its time for War! --------------------------------------------------------------------- Badyard: ------------ Team Blu: -------------- Team Blu has to push the Tank to the Plane Lookout before the Timer runs out! Team Red: --------------- Team Red has to...
  19. Valinor_mapper

    Frontline Assets not showing up in hammer.

    i recently downloaded the Frontline asset pack, and extracted it to my custom folder. however, neither the textures nor the models show up in hammer. i have reinstalled it several times, but have not gotten it to work. i could run the tech demo, but all the models had missing textures, that...
  20. Lampenpam

    Unoffical Frontline patch to save a lot of data space.

    Hello, folks. The Frontline pack is quite a big one: over 800MB worth of data. But I noticed that a couple of textures aren't compressed and that some have an unecessary alpchannel and so I thought that I might be able to reduce the file size of the pack without any visual downside. So I went...