A small collection of very simple prefabs for quickly placing health kits and ammo packs.
Each prefab includes a patch texture underneath the pickup, made with a non-solid displacement. Don't worry, it won't z-fight or cause any issues! The patch is also sized accordingly to the size of the...
I want to move a displacement down when hit. I tried just moving the displacement down, but I can't parent the displacement. If it was a prop, I could easily make it work, just make it prop physics detect health change and activate a func_movelinear. However, I couldn't get Propper to work, and...
These are Textures made originally for shelter event.
Contains:
Brickwalls
Shalewalls
Stone trims
rusty red metal barnblitz roof
Grey rock walls
Wine water
Various displacement blends
There was a bug with a brush with a fog texture. If you surrender, a beetle will appear, and if you get closer to a certain distance, it will disappear. How can this error be corrected?
p.s. rear if that displacement
Oil blend texture for use with displacements. Uses stock vtfs so it's pretty light on file size and can be dropped almost anywhere in materials.
Uses env_cubemaps for reflections.
[/IMG]
Anyone know why my textures are offset like this in-game when it's not the case in-engine?
The texture in question has clamp T checked for aesthetics, but it only looks stretched if the texture is off-center. Why would it forget the texture placement?
https://ibb.co/XtzBqQk
I am making a pretty big cave map thats completely underground and I've made 2/3 of the spawns. This is my first map and I'm used to dealing with 3d modeling software because I spend alot of time working in blender. Anyhow I have a few questions. I have modeled the first 3rd of the map in cube...
So I'm working on the first alpha version of a map and I am having some trouble with the displacement tool. I just want to know the best way to have it curve up and make cliffs that are playable
You know the "Surface Normal" setting in the displacement editor window that always faces up? Turns out you can change the direction of that arrow using alt + right-click on another brush surface. This displacement cube acts as a library of face normals to quickly select.
This cube is different...
What can I do to fix the displacement error?
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team...
Hi I'm almost finished a map in alpha stage and all I need to know is displacement. I'm making a tunnel a train will go through and the control point will be on top. Easier to explain when its done. Could anyone give advice how to use it properly and make slops and bumps without the ground...
It seems I can almost never get any displacements I touch to sew. The command might as well be magic to me. Even worse, at the moment I'm in a tight spot. I've got this panel on my zeppelin that refuses to join with its neighbors. If it can't be joined, I might as well just delete most of the...
Right then. I'm making a TF2-detailed zeppelin map (probably for SFM or gmod use) and I'm using the large airship from the Frontline Asset pack as a reference for the hull shape. I'm giving it a full interior with as much detail as possible, so just using the model isn't an option.
I need to...
When editing a map we usually find a place to put a rock there and it looks really cool on that place but many times you end up with a black rock instead. i am not quite sure how can i fix this annoying problem but i think just moving the prop usually helps. though many times you can't do...
FIRST QUESTION
Okay, so, first off: I've seen 3kliksphillip's video on soundscapes, and they've worked in the past for me.
I've only ever used them by placing them as prefabs from A Boojum Snark's Soundscapes library, and I noticed they often have one to four info_targets grouped with them.
What...
I accidentally createt fun_detail displacements (even if i don't know how) but now I want to turn then back into normal brushes but can't. I have groups selectet and ungrouped all of the displacements . I can klick toworld all i want but nothing happens.
I had this problem today with my SFM map:
If you have the same problem, don't worry the fix is quite simple.
This error was caused by a displacement that had a nodraw texture surface. Basically it was a nodraw brush made into a displacement.
To fix this, simply change the texture (should...
So I'm basically having this problem where a displacement and a brush that has the same texture as the displacement show up like this..
The only way I know in order to fix this is to convert every other brush to a displacement, but is there anything I can do so that the lighting of the...
If you had seen my previous thread, you'll know that I have been having trouble with displacements not being rendered when they should. Eventually I gave up and went to bed. Now having slept on it, I began thinking.
While it is capable of a great many things, we know that the hammer editor can...
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