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So I'm basically having this problem where a displacement and a brush that has the same texture as the displacement show up like this..
The only way I know in order to fix this is to convert every other brush to a displacement, but is there anything I can do so that the lighting of the...
If you had seen my previous thread, you'll know that I have been having trouble with displacements not being rendered when they should. Eventually I gave up and went to bed. Now having slept on it, I began thinking.
While it is capable of a great many things, we know that the hammer editor can...
UPDATED: Corrected a couple mistakes, updated with more accurate information
To be honest I do not know if this is the cause of the problem I am having, or just a coincidence, but it has to do with displacements.
So I have many displacements in my map. They are all built properly using power...
I try to create an ocean by using the 3d-skybox, but when I load up the map parts of the displacment of the cliff and of the ground that is underwater that are in the 3d-skybox, aren't displayed if they are underwater. My map has no leaks and interlopers.net don't finds any othe problems beside...
I just recently started to make displacements in my map, I'm really new to it and after I made a couple the map would run an old version because I think I made the displacements wrong (i tried running wo/ the displacements and it worked) Anything I did wrong with these?
I want to create a section to put a room where the nodraw block is:
the problem is that i don't knwo how to create a cut that keep the displacement correctly.
carving the block result in this:
as you see the displacement become abig mess.
how could i do ?
A while ago I saw that somebody used displacemts, however the nodraw texture showed up through the displacments, as both brushes (displacments) were on the same height. Is it right to do this, because using this technic would make it alot easier to close your map to prevent leaks. Or will this...
Hi everyone , i am a new user, probably this is not the right place to write, so excuse me ... I'm making a pretty cool map, but when i compile it, this is the log...
I added displacements and I loaded the map up. I loaded the point file and saw that a prop was leaking, yet it was inside the map. The leak was going through a displacement. It was not going through a yellow line, I used power 4 of displacements. Here is the compile log:
** Executing...
**...
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