displacement

  1. Werewolf

    Help with "Material X does not support vertex format used by the mesh" error.

    UPDATED: Corrected a couple mistakes, updated with more accurate information To be honest I do not know if this is the cause of the problem I am having, or just a coincidence, but it has to do with displacements. So I have many displacements in my map. They are all built properly using power...
  2. Simulacron

    Disappering displacment in water in the 3d-skybox

    I try to create an ocean by using the 3d-skybox, but when I load up the map parts of the displacment of the cliff and of the ground that is underwater that are in the 3d-skybox, aren't displayed if they are underwater. My map has no leaks and interlopers.net don't finds any othe problems beside...
  3. obodobear

    Problem w/ displacements

    I just recently started to make displacements in my map, I'm really new to it and after I made a couple the map would run an old version because I think I made the displacements wrong (i tried running wo/ the displacements and it worked) Anything I did wrong with these?
  4. gommi

    make a hole in the displacement

    I want to create a section to put a room where the nodraw block is: the problem is that i don't knwo how to create a cut that keep the displacement correctly. carving the block result in this: as you see the displacement become abig mess. how could i do ?
  5. Simulacron

    Will nodraw effect displacments?

    A while ago I saw that somebody used displacemts, however the nodraw texture showed up through the displacments, as both brushes (displacments) were on the same height. Is it right to do this, because using this technic would make it alot easier to close your map to prevent leaks. Or will this...
  6. Gabriel378

    Displacement error

    Hi everyone , i am a new user, probably this is not the right place to write, so excuse me ... I'm making a pretty cool map, but when i compile it, this is the log...
  7. MrAurora

    Displacement causing leaks

    I added displacements and I loaded the map up. I loaded the point file and saw that a prop was leaking, yet it was inside the map. The leak was going through a displacement. It was not going through a yellow line, I used power 4 of displacements. Here is the compile log: ** Executing... **...