cave

  1. onra77

    loot_diamondmine a6

    This map is a prototype for my custom gamemode : loot. A mix between player destruction and neutral CTF. In Loot, your objective is to gather diamonds in the cave, and bring them to the train. The first team to 80 points wins.
  2. samjooma

    pl_descend a4

    A payload map with 4 control points. When blue team captures control point A, the cart is lowered into a cave with an elevator. Blue spawn: Control point A: Path from blue spawn into the cave: The cave between A and B: Control point B: Path to control point C: Control...
  3. zythe_

    Cliffhanger a1

    [PROJECT ABANDONED] The only way for the teams to get the supplys for goldmining and all the other stuff up the cliff wall is with a crane with a platform. Due to the fact that there is only one crane they decided to fight over it.
  4. AxioMr

    Cavern b7f

    Cavern is being created for the TF2Maps.net Major Contest #15: Payload Checklist Contest I am helped by this fine gentleman: https://steamcommunity.com/profiles/76561198188692635/ [x] PAYLOAD CROSSES HAZARD. [x] PAYLOAD CROSSES OVER OWN PATH. [x] PAYLOAD GOES STRAIGHT FOR 1,500 UNITS. [x]...
  5. AxioMr

    Cavern b6

    Cavern is being created for the TF2Maps.net Major Contest #15: Payload Checklist Contest I am helped by this fine gentleman: https://steamcommunity.com/profiles/76561198188692635/ [x]PAYLOAD CROSSES HAZARD. [x] PAYLOAD CROSSES OVER OWN PATH. [x] PAYLOAD GOES STRAIGHT FOR 1,500 UNITS. [x]...
  6. Captain Cactus

    Tunnelvision a2

    I had this Idea since before I started using hammer and now I've finally made it. I feel like I may have gone overboard with the death pits.
  7. Scampi

    Med-evil Junction (WIP) 2018-09-25

    A medieval remake of junction that will have spells, the wheel of doom, and layout improvements. Part of the map will have a cavern/dungeon theme, while the other will be more open. The current version is technically playable, but the undetailed areas are without light, so don't bother. Take a...
  8. Flareblood

    cp_underland_a1 cp_underland_a1_fix

    My first map. I know it sucks, but I'm hoping to get some feedback from the official TF2Maps server on how I can do better. I'm mostly trying to get a feel for the design of the map (and also how Hammer works), then I'll try out detailing.
  9. savvaisnotagirlolbbq

    Zhuanguo B9

    Zhuanguo, or 'Brick Country' is my entry for the Connect 5 contest! This map has an interesting layout where the control point it north from the middle, and the winner of the control point spawn close to it while the losers spawn south and must attack from 5 different areas. Made with the...
  10. AlphaOwl

    Mine Cave A2

    A simple forestry cave themed King of the Hill Map. Currently a WIP, but most map designs are permanent. Please leave feedback and changes you'd like to see to the map. It's my first proper map, so I thought I'd show it. Thanks!
  11. Scampi

    Descent a13

    Miles below the Earths crust, the merc war rages on. A large vertical shaft, sunk to extract valuable resources, has become the gateway to further wealth and power; and thus a source of conflict. Descent is an idea I've had in my head for a while now. The goal is to make a koth map that's...
  12. Jsd

    koth_rockwaters a9.5

    old ones (: [/ATTACH]
  13. Da Spud Lord

    Cliffside A8

    This is my first serious map. Constructive feedback is greatly appreciated! (Screenshots were last updated in A8)