Cavern is being created for the TF2Maps.net Major Contest #15: Payload Checklist Contest
I am helped by this fine gentleman: https://steamcommunity.com/profiles/76561198188692635/
[x] PAYLOAD CROSSES HAZARD.
[x] PAYLOAD CROSSES OVER OWN PATH.
[x] PAYLOAD GOES STRAIGHT FOR 1,500 UNITS.
[x] PAYLOAD GOES DOWN FOR 256 UNITS.
[x] RESPAWN NEVER MOVES.
[x] LEDGE 256 UNITS IN HEIGHT.
Cavern is currently in beta, therefore the layout is mostly finished, although we are open to layout changes based on feedback.
Therefore, FEEDBACK IS APPRECIATED! (And needed)
Updates in B4:
-Added a flank route from 3rd to last blocked off by a one way door
-Fixed some nodraw brushes applied to wrong faces of objects
Updates in the B4 Hotfix:
-Added playerclips to the new flank route.
-The flank door is no longer bumpy when opened.
-Fixed broken displacements in the new flank.
-Fixed the light bleeding occurring around displacement edges in the cave.
-Added a screenshot of the new flank.
Updates in B6:
-Changed last's style (More details, different textures, changed lighting).
-Slightly changed the geometry in last.
-Added a rollback zone on last.
-Added a rollforward zone between 2nd and 3rd.
-Changed the river.
-Waterfalls look more waterfall-ey.
-Changed some of the trees.
Updates in B7:
-Added Spectator cameras.
-Added a Greeting camera.
-Fixed some of the lighting.
-Adjusted the time added for capping a point.
-Made the flank tunnel between 2nd and 3rd wider.
-Added some more NoDraw.
-Fixed minor exploits.
This map uses props from these packs:
http://frontline.tf/ (The Frontline asset pack)