Hey there ! This is a map back from the dead! Last in development yeaaaarssss ago.
The idea is meant to be a fairly straightforward koth map that isn't too turtle-y, allows varied movement and approaches to the point. I remember it playing fairly well in balanced tests, but lets see if we can get it working really well !
Version is b6a, its been iterated fairly far from what it started and has been given a pretty comprehensive art pass. I'd be willing to mix up things for gameplay reasons in the approaches to the control point, as that's where I remember most problems being. Comments and feedback appreciated, and I hope to get a test to start us off some point soon!