Peaks b6a

king of the hill with a bridge and huts and stuff

  1. Languid
    Hey there ! This is a map back from the dead! Last in development yeaaaarssss ago.

    The idea is meant to be a fairly straightforward koth map that isn't too turtle-y, allows varied movement and approaches to the point. I remember it playing fairly well in balanced tests, but lets see if we can get it working really well !

    Version is b6a, its been iterated fairly far from what it started and has been given a pretty comprehensive art pass. I'd be willing to mix up things for gameplay reasons in the approaches to the control point, as that's where I remember most problems being. Comments and feedback appreciated, and I hope to get a test to start us off some point soon!


    1. 20160329150224_1.jpg
    2. 20160329182952_1.jpg
    3. 20160329183003_1.jpg
    4. 20160329183019_1.jpg
    5. 20160329183039_1.jpg
    6. 20160329183105_1.jpg
    7. 20160329183126_1.jpg