Is this spawn good for attackers? Is there any spawncamping potential? Is it confusing? FYI, the map is flat because it is supposed to be on the rooftops
In-progress submission for the Stack the Deck Major Contest.
The return of CPC, after the making of the gamemode during MC23. Cards this is going for are Static Spawn, Train, Control Point Timer, and Non-Death Pit Hazard. For detailing, it for now only has the Hero Prop.
A gravelpit style attack / defend map for the Stack the Deck contest.
An old village nested in the Alps has been an effective cover for REDs illegal arms dealing operations. However, by complete coincidence, a ski resort is trying to destroy the small historic village to turn it into a yuppie...
My first Hammer++ attempt. The location of the map is sewerage system built in the mountain. The RED pollutes the nearest lake that the BLU uses for drinking. In fury the BLU collected their best people to stop pollution and... to BLOW UP THIS PLACE!
I have no idea how to work with cubemaps.
Blu has infiltrated Red's secret mining facility and must traverse through to shutdown their operation.
Starting out in the mines themselves, Blu team must find a way into the facility to capture point A.
Once A is capped, blu team must travel further into the facility to B, a spacious room...
Another vacation, another argument; settle your squabble and get on with your camping trip.
You're all performing below standard, and our Mann Co sponsors are starting to pull out. Then we thought about it, and what better way to improve job performance than to bring it with you on your next...
This map is testing out a gamemode I dont think has been done on tf2maps before, Attack defend Arena! Each team has one control point and to win you can either cap the enemy control point or kill everyone from the other team. I am hoping that this plays well as I really think the concept of...
A Dustbowl gamemode swap to a new gamemode I dont think has been done here before, Attack defend arena! Each team has one control point and to win you can either cap the enemy control point or kill everyone from the other team. I figure that this wont play amazing but when I was making...
Reclaim the wealth of knowledge found in New Zealand, or keep it for yourselves.
After a humiliating defeat, BLU was forced to evacuate their secret base in the ruins of New Zealand. RED discovered a rare mineral that could lead to developing resistant weapons, so BLU has to put a stop to it...
A new map, with a fresh playmode we like to call "Extermination."
Picture a snowswept landscape, abandoned metal facility, and three crucial points waiting to be either defended or dominated. But wait, there's a twist! Instead of your usual suspects, we've got a horde of malfunctioning robots...
Move it or lose it, because there's beef between RED and BLU once again.
BLU's broken into RED's cattle ranch to save them from the Chop-Shop! Either aid the rescue, or bring it to an end in this 4CP, single-stage attack/defend map.
Don't be afraid to leave feedback and share your experiences...
If we observe many successful Payload and Attack/Defend maps, similar design patterns start to emerge. There is variation, but many of these principles are present in maps in at least some form.
In this thread, we'll analyze various Payload maps, identifying these patterns and why they work...
BLU pushes up past the rocky hill to capture the facility entrance, then takes the first building under the catwalks, before pushing outdoors once more to enter the final building and capture the vats.
Welcome to a variant game mode that I'm currently calling Zombie Infection Assault; which is basically A/D zombie infection. How it works is instead of simply waiting out the clock, red has to work pass the 3 control points in order to enable the hold out clock, with blue spawns littered across...
Classic 3CP Attack/Defend map set around a rocket and its launchpad. Current working title : cp_launchsite but it will be subject to change in the future.
In their perpetual race for total victory against their rivals, RED set to launch a satellite to prepare for the space conquest. BLU must...
Will you take the fall, or stand on top to hold as many points as possible in the mining crevices?
Rocks! Rocks as far as the eye can see... well, you're in a big hole, so you can only see so far away. Then if you fall into the canyons, that'll be even deeper. That means more rocks for you...
A/D Map set inside the communication deck of a space station
Heavily inspired by Ron Cobb's art, Alien Isolation, and Fireteam Elite.
Would like any feedback on timings, covers, pickups, etc.
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