attack/defend

  1. samjooma

    Snow Train a1

    An attack/defend map with 2 control points. Blue team is trying to take control of a train track in the middle of a snowy forest.
  2. Salt and Fries

    Stack 2018-04-19

    CP STACK Created by Salt and Fries - This is my second map that I've made. - This Map is currently is development and I would love any feedback from anyone to how I can Improve this map. - The Concept of this map was to have consecutive points that were above one another, and so I threw them...
  3. OctoBlitz

    Frigid A2A

    My entry into the Connect 5 mapping contest and my first real attempt at Attack/Defend. Set in an abandoned lumber mill in the mountains, this map was inspired by Coldfront, Barnblitz, Overgrown, and Lumberyard, and I will improve on the layout and gameplay based on these inspirations as...
  4. I Darkstar X

    CP_Starlight B1

    [[[PRE-ALPHA]]] --- My third map, in which I attempt displacements, and a attack/defense gamemode! cp_starlight (I may change the name later.) is a medium-sized map taking place within an enclosed building of some sort. --- Dev Logs for those of you who are interested.
  5. Tuddlesᴹᶜᴰᵒᵒᵈˡᵉ

    Slump B3

    A 2cp attack/defend map similar to Gorge, except with more cacti and an overcast sky. This map was put together rather quickly and ended up just sitting in a folder for multiple months. Thought I'd finally release it. It's also the first attack/defend map I've built (and I think it shows).
  6. samjooma

    cp_distance a1

    A small attack/defend map with just one control point. This map was made for the Summer 2017 72 Hour TF2 Jam.
  7. Mythics

    BackRoute a1

    BackRoute is a 2 cp a/d map that was finished up in one night in preperation for the 2017 summer 72hour jam. As of now it has no overall theme; im all for sugestions.
  8. Tumby

    Past 72hr Jam Entry CP DustFrontGorge A3

    An attack/defend map with two control points. Inspired by Dustbowl, Frontier, Gorge and more
  9. Horologium

    cp_dustbowl_reworked 2017-02-02

    Mann Co has come to an executive desicion that the mercs need some improved fighting areas! They plan to recreate a little dustbowl into a huge dustbox! Features: -Raised Skybox Plan to do: -Make more routs to points to get rid of choke points. -Make more areas of the map playable, fix...
  10. Moonfixer

    cp_torrential a2

    Hello everyone, This is my second map: cp_torrential. It represents my first attempt at the ATK/DEF game mode. I wanted to try something different here with a route under the point that can be used by players when not occupied by the train. I'm not sure how this will work out, but I was very...
  11. Luther

    Multi Stage Frosty Outpost a2

    An multi stage attack/defend map played in a frosty outpost somewhere in the mountains. Let me know what you think. Resources used: Ultimate Mapping Resource Pack
  12. Startacker!

    Asym2 Laadeedaa a5b

    This was originally a Territorial Control map, but because TC is so convoluted and messy I dropped it. Then I made it a gravelpit style A+B>C map, that sucked. So now it's just an A/D map. Still offering bonus points for whoever guesses where "laadeedaa" comes from
  13. samjooma

    cp_sewage a1

    This is an Attack/Defence map similar to cp_steel, which means that the last point is always possible to capture, and capturing it wins the round for blue team. Capturing the other control points makes it harder for red to defend the last point because it disables spawn doors that red have to...
  14. Billo

    Cp_BloodFall rc5

    Once Again Halloween is Nearing, You Know What Does This Means Right? New Maps!!! Cp_BloodFall Is A Attack/defend Map Which Features : -Skeletons ! -Bosses ! (Headless Horseless Horsemen!) -Hell itself! -Spell Spam ! -Soul Parties ! -More Skeletons
  15. JudgeJamesC

    What if KOTH and AD had a baby that resembles TC

    This was something I brought up during an imp yesterday. I was talking about a map I made last year for a 72 hour called cp_longshot. it didn't go well. It was going to be a 7cp map with a little attack/defend after a team caps the mid point. I ended up scrapping the idea and changing it to 5cp...
  16. lambdafallout125

    CP_Brika b5

    presenting probably the finest map i've ever made for team fortress 2 CP_BRICKA (yes i know thats kinda a weird name but im too lazy to change that so deal with it :/) anyway this attack and defend map uses the gravelpit variantof cp attack/defend, in other words: A+B=C pretty simple right? yep...
  17. MaccyF

    Beartooth a1a

    A 2 CP attack/ defend map set in the Yukon
  18. SnickerPuffs

    Medieval Confusion a1

    Confusion is a 2cp attack-defend map with Medieval Mode enabled. ------- The year is 1945, the end of the war is in sight. Suddenly, Germany whips out a full deck of Royal Flushes it had up its sleeve, and sends battalion after battalion of more firepower than anyone thought they had. What's...
  19. Habber T Mancer

    Past 72hr Jam Entry cp_warmuseum_72 a3

    3 point, single stage, attack/defend. I must say this map has been plagued with problems from the get go. In my initial rush from the timer I messed up... pretty much everything that could be and it took a massive time toll just to get it back to a playable state. I also need to get a new...
  20. Luther

    Past 72hr Jam Entry cp_72hr_snowyhill a2_reupload

    An attack/defend map on a snowy hill. It hasn't been textured yet. (didn't have enough time to do so) Let me know what you think. (FPS might be bad, We haven't really done any optimization yet.) Collaborator: FakeQuality Resources used: Ultimate Mapping Resource Pack