attack/defend

  1. Tiftid

    Simplified A3

    When I saw the Back to Basics contest, I thought it was a pretty good idea. Turns out I missed that contest. So I challenged myself to finally make a map that doesn't suck. To aid myself in this endeavor, I chose a simple gamemode (2 stage A/D) and didn't strap any stupid gimmicks onto it (for...
  2. Aulli

    Cairo A6a

    A three control point Attack/Defend, Blu starts in a riverside villa, and has to fight their way through the town to ultimately take control of the Dockyard and its floodgates, taking over the river shipping routes. Credits: Wooden double doors by 'Louie "Bakscratch" Turner' Arabian Market...
  3. kevin gator

    Scourge B5

    cp_scourge is an Attack/Defend map designed with 6v6 (and Prolander, to an extent) in mind. This is not a Gravel Pit copy however; it's something entirely new. The layout is similar to that of cp_steel, but with only 4 control points and a much more modern approach to geometry. Scourge combines...
  4. cupcaaakes

    cp_apollo A6

    cp_apollo is a moonbase-themed Attack/Defend map which I made to get back into making creative things with my PC. Made with immense help from @lucky. Thanks, buddy! I'm very sorry for everyone that is going to play this, this is my very first map and I haven't worked with 3D software in quite a...
  5. Pyrollenium

    boomertown a1

    Probably a placeholder name. 2CP Attack/Defend
  6. samjooma

    cp_industry a5

    A city/industrial themed attack/defend map where blue team spawns in a warehouse and tries to take over red team's factory. Blue spawn: Path to control point A: Control point A: Shortcut to B after A has been captured: Path to control point B: Control point B: Red spawn...
  7. Conga Dispenser

    cp_Radiant A3

    2 of 3-4 control points I plan on making
  8. Smg065

    cp_not_mvm_fools a1

    hello it is I the very cool SMG065 and i'm her to show off my new map not mvm this is spawn and the way map is that is yoyu need to stop blu team from putting the 'bomb' in the 'hatch' but you need look out because the tank is also there and if it gets to hatch yoo also loose. This map really...
  9. AlexEatDonut

    cp_alpineline a6

    This map is a basic 3 points attack/defend map. It features : -3 points -Forward spawns -2 radios with "City Trial" from Kirby Airride playing in loops. -Displacements This map will be tested and updated to be balenced, changed and/or reworked. It isn't perfect at all.
  10. Nethy

    Input on a 3 Point AD map? (Bad/Good idea?)

    Hey everyone! I'm currently designing a 3 point AD style map with roman aspects, and I just wanna check if theoretically that is okay. I'm basically just brain storming here & I came up with some sketches for the 3 CPs; alongside the types of spawn buildings. Feel free to voice your own...
  11. Captain Cactus

    Multi Stage Something a2

    A 3 stage 2cp attack/defend map. Feedback would be greatly appreciated!
  12. Cincomma

    Grist A4

    Hey look, an Attack/Defend map? That I made? Yes, I finally got around making a map that isn't KotH. Welcome to CP Grist, a Granary themed Attack/Defend map with 2 control points. It isn't very large, but matches can take upward of 10 minutes to finish, which gives it somewhat of a Gorge feel in...
  13. Suna

    koth_shipment_remake B1

    IT'S BIGGER IT'S BADDER LADIES AND GENTLEMEN, IT'S TOO MUCH FOR MR. INCREDIBLE! Anyway, shipment is a pretty shit map. This takes what was good about it and expands on it. Enjoy. Current version: BETA Very little changes to geometry will be made, expect changes to fix bugs, do detailing, and...
  14. ComradeRoffel

    cp_fanbase A3

    halo 2 zanzibar inspired 3 point A/D map, gravelpit style. Last point has a giant deadly fan on it, when capping B the fan will spin slower.
  15. TFD

    cp_beachhead_a1 2018-07-30

    It's my first real attempt at a map. I didn't have the time to add everything or fix some of the issues, so some parts are missing (I removed them so the problems associated don't obstruct gameplay). It's not perfect (obviously) and all feedback is appreciated. Resources Used: TF2 assets A...
  16. Limasio

    cp_royale b1

    Made for the TF2 2018 72hr challenge Welcome to cp_royale! In this prequel to upward, Blu team is fighting for control of a cargoship which will allow them to reach red's base in upward. This is an attack/defend map. Credits: ABS Mapping Pack Frontline Bunker Textures - Frontline Team Picture...
  17. samjooma

    Shortcut a6

  18. DiaBombe

    cp_rottenburg (Attack/Defend) A1

    Rottenburg a official MvM map is now available as a Attack/Defend Style map for the standard TF2 gamemodes Features: -3 Controlpoints for blu to cap and red to defend -New forward spawns for both blu and red -Gameplay changes coming soon This is the first alpha version of the map, any kind of...
  19. Scouter Egg

    Multi Stage Brick Warehouse A15

    "BLU had a feeling that RED was taking some of their Spytech technology, so they decided to find out the only way they know how..." Brick Warehouse was a quick little map to see how good I am at making CP maps. It has evolved from 2 CP to Multistage to 3 CP back to Multistage. This map is...
  20. Harritron

    Intrusion B4

    cp_intrusion_b4 On the coast of a jungle island, a secret RED "office" is intercepted by BLU. As the mercenaries infiltrate, they discover the secret RED holds. Vast loads of weapons shipments, spytech equipment deep down into the Earth, medical experiences gone wrong (and that eez how I lost...