Microcontest 22: Solids is all about using as few brushes as possible. i took that personally.
hold-the-flag arena. i couldnt get a bbox capzone working, brushless brush entities get stripped out by vbsp :(
thanks squishy for helping out with some cordon material things.
Legal shit, for...
Boxing ring map, mostly used for practice using different logic entities and making a custom gamemode, thought it was nice enough to upload.
A player from both teams is randomly selected to enter the pit. When they die, they get replaced by another random player. Upon death the loser will drop...
Paddock is an Arena Map set on an F1 Circuit.
It's a Small Basic Arena Map without a Control Point.
I'm not planning on continuing this Map.
Enjoy! :)
Worktime: 23h
This is the first TF2 map I have ever made! I made a few maps for CS:GO and one for HL2, but this was a new experience and I am glad to be part of this event!
It was hard to learn how to make a TF2 map in the 72-hour time frame with university classes setting me back but I am delighted with how...
A project I have wanted to try for quite some time, it's Arena Perks!
Before each round of deathmatching over the central point, each team will have to choose one of 3 perks to gain, through voting. Simply step into the box of the perk you want to vote for to get a description and cast your...
Lumberyard Event style arena but in the suburbs
Credits:
Layout - MegapiemanPHD
Pickup Truck, Station Wagon, Hearse, Trailer - FGD5
London Windows and Doors - Bakscratch
Hedge - Zoey, Square
Graveyard Assets - Diva Dan
A 3-stage Graveyard-like arena map with only 2 stages. It's fucked up in many ways, but I did rudimentary testing and determined it was playable, so I've given you the gift of getting to play it.
"Welcome to Floodgate! A defunct reservoir in Michigan is being fought over by 4 contenders and their hired mercenaries! Don't drink the water."
My first finished TF2c map, the map is currently in alpha despite the lack of dev textures. This is an arena map that utilises valleys and chokes to...
You fight in an oil refinery once and a while shit will go haywire and the oil goes on fire and meaning you have like 60 seconds to win otherwise everyone gets lit on fire and fucking dies
With the Original 5cp variant of Goldwood originating from a mode shift, I thought it'd only be right to give it another mode shift spinoff as I'm nearing completion.
Custom assets:
https://tf2maps.net/downloads/tall-thin-pine-trees.5846/
https://tf2maps.net/downloads/landfall-assets.1260/...
Granary Pro meets Arena. We wanted to play arena_granary with the cp_granary_pro_rc8 changes. Well here you go.
There is still a lot of optimization we need to do to lower the file size but the map will work as intended.
The sequel to HammerTime: https://tf2maps.net/downloads/hammertime-hammer-survival.12798/
Avoid getting crushed by a crap ton of hammers, and falling down a pit after platforms break, only this time the teams are separate, and the last team standing wins!
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