This a demonstration map made for Freeze Tag, a gamemode I recreated in TF2.
The rules are simple: when you die, you become frozen. If an entire team is frozen, the other team wins. Your teammates can unfreeze you by standing next to you for 5 seconds.
This is also the first "regular" map I'm...
A map that I'm working on. It's still very unfinished, and it still has no lighting and full of dev textures. This version is mainly for me to test out gameplay and the basic geometry of the map. Anyway, please give me feedback, on whether the map is too small or too big or whatever. It will...
This upload is mostly for archival purposes as I created this map in August 2018 and haven't updated it since. However, I really like it and I may come back to finish it one day.
On top of Mann Co's most recent 3rd extension to their headquarters, RED and BLU duke it out! They should watch...
Overview:
The map is set in 2 buildings under construction created by Blutarch Mann and Redmond Mann with a point in the middle.
Thanks to:
Danimations - making the map
A stupid map made for a stupid idea. I hope it's somewhat fun though.
In this very much not serious map, the RED team assumes the role of ghosts haunting a mansion. They are invisible, melee-restricted, and slightly faster. The BLU team is a team of ghostbusters who are trying to either kill...
For whatever reason, Merasmus has gotten in trouble with the [insert Country here] mafia and needs to finance yet another stupid enterprise with souls. This time, he's selling mercenary stew! Try not to get boiled alive in the piping hot lava.
Features:
Randomized direction and time rideable hazard train that opens alternate route
Capture point arrives on rideable hazard train from random direction
Funny death pit cliff with a precariously positioned health kit ;)
Geo completed in just under 4 hours, logic completed in 8.5 hours...
Sludge it out in the bitter alpine thunderstorm to secure the spytech base atop the cliffs, whilst trying to avoid the hazardous work environment!
Layout by @Huwareyou and detailing/lighting/optimisation by @Waugh101
A little gimmick map I made based off of Spleef from Minecraft
Players have 30 seconds to destroy the floor underneath their opponents before the deathmatch begins, then magma will rise to kill any staling players.
Lumberyard event is a map im currently making that basically recreates all of the logic of arena, but uses the koth gamemode and prefix, so that it works on casual mode unlike arena.
some of my goals making this are-
make arena work in casual mode, since the mode is normally incompatible...
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