I recently decided to continue working on my old 72hr jam map. Why? idk.
Changes from a7 to a8:
-Added more cover at mid
-Reworked the place around the small hp kit
-Detailed a bit
As my second Arena map, Transfer places focus on small and fast-paces skirmishes. The Control Point's building layout allows for quick rotations between the map's key areas, albeit at risk of a train-based death.
Windyard is my attempt at making an arena map. This is also an entry to the 2019 72 hour jam. It is set in some sort of gravel facility in the badlands. The map has a singular control point that is located in a barn in the center of the map.
A very small (maybe too small) arena map made within the last 12 hours of the 2019 72hr Jam. Very rough because I'm tired lol. Might mess with it later. Just wanted to work my creative muscles a bit for fun.
Made for the 2019 72 Hour Jam. Assets used:
A handful of assets from the Frontline! pack - http://frontline.tf/pack.html
Some assets from the Swamp pack - http://swamp.tf2maps.net
2CP Arena logic by Idolon - https://tf2maps.net/posts/331478/
Circular capture point hologram by DioJoestar -...
My entry for my first 72hr Jam!
Arena_pool
The name tells it all. Its an arena map with a swimming pool in the middle.
I finished when there was 13 mins remaining.
For my first Arena map, I've decided to try and go for a bayou setting using the elusive Swamp Theme. With a layout inspired by Lumberyard, Muckwater brings smaller combat spaces and alligator-ridden waters to the figurative Mapping Table.
The Mid Building, as viewed from the water
One of the...
A barn themed arena map !!!
This is my first map attempt so expect many bugs on the way.
I hope you will enjoy it
EDIT: I will update this map or make the next map without these bugs
If you’re not careful and you noclip out of reality in the wrong areas, you’ll end up in the backrooms, where it’s nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million...
Remake of HLDM map - dm_Crossfire
Somewhere... on Lovely farm facility... 2 Teams have built facades for their evil plan - destroy each other. They got a huge nuclear missile and their task - Destroy all enemy team or deploy a nuke...
Appreciation to:
Generic Farm assets - Squeezit
Tractor...
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