5cp

  1. scrly

    Brute A4

    My first playable 5cp layout inspiration from cp_geomance
  2. xobile

    Proworks V1a

    Original map by Ian "ScorpioUprising" Cuslidge Skybox by Aeon "Void" Bollig Edit of Metalworks intended for competitive play. Map is currently being run in ozfortress Sixes Season 35. If you have any other questions or want to run the map in a cup/season feel free to reach out to me on...
  3. Ismaciodismorphus

    Cranberry V2

    Cranberry is an Festive version of Cp_granary with some changes to "improve" the gameplay i may add more if i feel like it. Changes: Choke doors to mid are higher All doors are now 512 units in speed to prevent them from blocking player movement A new pickup the gingerbread man makes you run...
  4. lordofpixels

    Hole b3c

    feedback appreciated.
  5. goofster

    Gnamma_a1 a1

    In the middle of bumfuck nowhere, between many desert canyons both RED and BLU discover an underwhelmingly magical oasis with very weak healing powers. This abrupt discovery forces both RED and BLU to fight to death over it. I'm still getting the hang of making maps so I apologise for any...
  6. Cool_Username07

    Past 72hr Jam Entry Warpath A1 (5CP) Alpha 1

    Ever played Warpath in TFC? Me neither, but the man who made the map layout obviously has. Now you kinda can in TF2. This being in an early alpha stage (and being my first map at that) guarantees that it's kinda gonna be just a teeny tiny bit overwhelmingly dogshit, so please tell me of any...
  7. SUPANERD360

    CP SupaNerd 72hr a1b

    I gave 5cp a shot for the first time because of the map jam. I wanted to take my favorite parts of sunshine, process, and gorge to create the unholy abomination that I attached above. Unfortunately I didn't give myself enough time to playtest this so it might be a hot pile of garbage for all I...
  8. DuckTheFinn

    cp_coolname a1

    I got another (probably passing) itch to make a map for TF2.
  9. PigPig

    cp_blackstart a2b

    A 5CP map designed to give a competitive experience that defies standard convention, inspired by maps such as metalworks, reckoner, and gullywash. The map aims to be an acquired taste Tear the map apart and Enjoy!
  10. Texlow

    cp_northcoal_a1 2022-07-02

    This map is a collaboration between me and two great friends for the 72 hour jam: The Great General ( https://steamcommunity.com/profiles/76561198035951394/ ) Sparlexander ( https://steamcommunity.com/id/Sparlexander/ ) Me ( https://steamcommunity.com/id/rippledipple/ )
  11. Katsu! :3

    Edited Nav Mesh Collection #5 - Control Points (Symmetrical) r6

    Do you like 5CP? How about 3CP? Yes to either of those? Well then this nav mesh pack is for you! Enjoy the large amount of painfully-long matches you'll have because none of your team wants to push last :) Nav Mesh Notes: cp_5borge - (No Notes at the Moment) --...
  12. Kiglirs

    Kaelir a13a

    My 1st attempt at doing a map that is good in competitive and in pub, and in a V shape. I'll see how it goes! Also includes hot water and a cliff over the sea I'm still not good at description, i'll change it later, i promise
  13. Gorgonzilla

    Beirut a3

    A competitive 5cp map, with inspiration from Process, and Gullywash Images from a3: last lobby second house valley mid
  14. Hweepo

    Circular A1

    This started as an attempt at making a spiral-y 5CP map that only needed one spawn for each team. The "spiral-y" bit kinda fell apart, but I managed to pull off the rest. The result is very open, for the most part, but also very… dense? The Sniper sightlines are long, but unimportant. A...
  15. D

    Steerfront B22c

    rubbish map, ignore it
  16. Pigzit

    Frostkeep pa2v9

    5cp map in a Medieval theme taking place across 2 walled cities fighting for a no-man's-land fortress. Map is currently unfinished- spent too much time detailing and haven't placed forward spawns or the blue side of the map- post 72hr BSP with functional gamemode will be posted in a few hours...
  17. lol no

    Red team auto-wins the match on round start (5CP)

    I've been configuring the points on my new WiP 5CP map (adding index numbers, implementing outputs, basic gamemode logic basically), and all seems fine enough so far. But there's one pretty major bug that's been plaguing my progress, that being that Red team always wins the match immediately...
  18. Steppal

    cp_Hexagonal a1

    a 5cp map inspired by granary and hydro
  19. Endermage77

    cp_shiro a3

    This castle was built on top of a plateau high in the Japanese mountains with a looming multi-story tower seeing over all of it. And as everyone knows, strategic fortifications are a perfect commodity to tussle over using the medium of expendable mercenaries. This map would not be possible...
  20. Gothic Organist

    cp_raised A1_2

    Mannpower/5cp hybrid map set in a Dutch city where you play on the rooftops and use your grappling hook to fly across the streets. The windmills on both sides are a dangerous landmark. Map plays like mannpower but CTF gameplay is replaced with 5CP. Falling onto the streets is lethal and you have...