Attrition Prefab

Attrition Prefab v2

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.

Attrition Prefab v2

5cp with moba-like elements.

Gamemode Rules:

  • To win, teams must capture the MAIN control point.
  • Teams start with a respawn wave timer of 5 seconds. Every minute 5 seconds are added to wave time, maxing out after 6 adds.
  • Match starts with 30 seconds of setup time.
  • All points start unlocked at round start.
  • Middle point starts neutral and can be capped by either team to respawn teammates.
  • Red and Blue Forward points provide 10 secs of crits to teams that cap them.

Includes custom hud icons that show what the points do.

I play a lot of Heros of The Storm, the goal of this is to try and create a similar experience in TF2. The main feature of this is a respawn timer that gets long as the rounds progress; hopefully encouraging big team fights in the late game over resources while also having cool early to mid-game action with crit pushes into last.

I'm still working on a map for this, but I think map design wise levels should have 2 main lanes with connectors off shooting into an open mid?

Feel free to change anything about how this works if you use it.
First release
Last update

More downloads from Gruppy

Latest updates

  1. v2

    - Gamemode no longer uses arena, had issues with people joining mid round. - Changed the way respawns work, respawn waves now start at 5 seconds and increase by 5 every 60 seconds until it hits 6 refires. - Created custom hud icons to show what...