5cp

  1. zythe_

    chipper b5

    casual oriented 5cp map set in a lumber-mill somewhere in the alps.
  2. cryptid

    Treck rc2

    Both RED and BLU have been dropped off at whatever trainyard their convoy's broke down in first, obviously their first reactions were to participate in a gruesome conflict to see who takes control of it whilst the respectful owners are out for the day, though not before panicking and teleporting...
  3. Fault in Maps

    Marinated Mangos a2

  4. Legendarium

    cp_longway 2.5

    As of right now this map is not complete, but is functional.
  5. wowisthatleo

    cp_itsaworkingtitle a3

    ITS A WORKING TITLE!!! woah hey, cool new map i cooked from the same pot as before (cleaned it, no worries) enjoy it and bask in it's greatness! & careful it has a pretty powerful choke-point for second point (wink) i hope this map does the trix for you! "the day i use displacements, is the...
  6. AlrexX [she/they]

    5CP Graveltype Gamemode Prefab v1

    basic gamemode logic for up'n'down town.
  7. b1gl4ke

    Hydra a5

    This is a Greek themed symmetrical 5-capture point map.
  8. Twan1

    Ooey2 final

    I wanted to solve most of the problems of the original by re-building it from the ground up.
  9. Padre Snowmizzle

    Cattlerug (5CP) [Smissmas 2023] 1.1.1

    Rug up or shut up, mercenaries; you've gotta settle your beef. RED and BLU are exchanging gifts this year as a mandatory truce by orders of Teufort. A little birdie told both teams each of their presents are hiding within the opposing team's silo. Push through a 5CP map to claim your gifts...
  10. Padre Snowmizzle

    Mighty Mesa (5CP) 1.3.0

    Will you take the fall, or stand on top to hold as many points as possible in the mining crevices? Rocks! Rocks as far as the eye can see... well, you're in a big hole, so you can only see so far away. Then if you fall into the canyons, that'll be even deeper. That means more rocks for you...
  11. Lesbian Mommy

    Shapes b0.50

    My first map, a 5cp map, with some main goals in mind from the very start of the design process: 1: Use interesting shapes to create varied gameplay patterns that are different from standard fences, boxes, cliffs and displacements. 2: Focus on 12v12 gameplay over 6v6. 3: Make sure no sentry can...
  12. widzu95

    Forklift a3

    My very first project, small 5CP map, probably fast paced. This map is a product of me learning how hammer works in general and I just wanted to mess a bit with props and textures. Map is rather flat in general because of its theme, but it have few places where you can get vertical advantage.
  13. Twan1

    ooeygooey a2

    A desert themed 5cp map There is no goo in the map (sorry)
  14. Templario20982

    72hr Jam 2023 Manolo a2

    the name is a placeholder rn, feel free to comment aynthing you think can be improved
  15. shark

    Wharves A5c

    My first 5cp map, set in a maritime shipping hub contested by RED and BLU. Balancing/design being done with competitive 6v6 play in-mind. Custom assets used: New water textures by HappyHead Agent Gunn shark (best custom prop ever made) by Tianes Recoloured materials by Ravidged Sharkbay assets...
  16. AlrexX [she/they]

    Up-n'-Down Town A1

    Capture the central point to unlock the enemy team's two control points, but be careful to defend the central point, because the enemy could capture it and turn the tides at any moment!
  17. equal

    Entropy b5

    Entropy is designed for 6s play. It is mainly based on Badlands and Gullywash but takes ideas from every map imaginable. It takes place in an overgrown city. Some earlier versions and notes can be found on tf.gg. Thanks to Bulletcrop asset makers for the coloured pipes and sewer.
  18. Gruppy

    Sector Sweep a3a

    Inspired by cp_badlands and cp_yukon. Been wanting to do a 5cp map for a min, also wanted to try working on geo for more organic environments.
  19. Gruppy

    Attrition Prefab v2

    Gamemode Rules: To win, teams must capture the MAIN control point. Teams start with a respawn wave timer of 5 seconds. Every minute 5 seconds are added to wave time, maxing out after 6 adds. Match starts with 30 seconds of setup time. All points start unlocked at round start. Middle point...
  20. its_natclayton

    LD3_Washout a3

    Developed as part of a Source level design jam in a Patreon discord server, with the theme being "Five Rooms" Washout is a 5CP map set in a dusty desert compound, that trades the usual sprawl of 5cp maps for a more compact layout that shifts depending on point control. Inspired by cp_Steel's...