Overview:
arena_hiddentomb is a very tight Arena map, where RED and BLU can't settle their contract between who holds the right to the ruins, so obviously their first resort is to take it into a fight!
Alpha 5 is the final 'non-complete' version, as it is being temporarily abandoned, so I thought I'll just get it out with some minor improvements for the first map gameday so the map ACTUALLY WORKS.
Features:
Bugs/Problems:
Update List:
Release (18/05/09)
Released map
Alpha2 (27/05/09)
Rounded areas off to avoid being TOO blocky
Resolved Demo sticky problem with sand
Changed spawnroom lighting and wall textures (Spytech didn't fit)
Alpha3 (02/06/09)
Added more signs and direction arrows to show where the capture point is
Moved the respawn team blocker backwards to stop spawn camping
Capture point now becomes available at 20 seconds instead of 40
Adjusted spawn lighting
Added more health and ammo packs (people died way too quickly)
Alpha4 (07/06/09)
Added additional route from spawn to avoid spamfest
Fixed 4 missing objects, were shown as ERRORS
Side areas can be walked up without jumping
arena_hiddentomb is a very tight Arena map, where RED and BLU can't settle their contract between who holds the right to the ruins, so obviously their first resort is to take it into a fight!
Alpha 5 is the final 'non-complete' version, as it is being temporarily abandoned, so I thought I'll just get it out with some minor improvements for the first map gameday so the map ACTUALLY WORKS.
Features:
- Sand floor drops when control point becomes active (Revealing the control point itself).
- Side passages open for access back up to the upper floor after the sand has dropped.
- Roof caves in after point is captured, either trapping players in the very centre or killing anyone around the centre area.
Bugs/Problems:
- Roof will cave in sometimes and get stuck on players standing still.
Update List:
Release (18/05/09)
Released map
Alpha2 (27/05/09)
Rounded areas off to avoid being TOO blocky
Resolved Demo sticky problem with sand
Changed spawnroom lighting and wall textures (Spytech didn't fit)
Alpha3 (02/06/09)
Added more signs and direction arrows to show where the capture point is
Moved the respawn team blocker backwards to stop spawn camping
Capture point now becomes available at 20 seconds instead of 40
Adjusted spawn lighting
Added more health and ammo packs (people died way too quickly)
Alpha4 (07/06/09)
Added additional route from spawn to avoid spamfest
Fixed 4 missing objects, were shown as ERRORS
Side areas can be walked up without jumping
Last edited: