Lost faith in these maps, so here are the VMFs if anyone wants to try and make them good/better, or if they just want to mess around with an existing layout or something. They're all free to use, no permission needed, I only ask that if you adopt one of these maps and turn it into your own, that you credit me for the original.
Also here's a folder containing the instances for all the maps in this list.
ctf_pasty_a6 (adopted by Dasnvi)
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Yukon-themed CTF map with one flag in the middle, which you must take to the enemy team's base. It's currently full of sightlines and it's really easy to spawncamp. This uses RodionJenga's excellent CP/CTF prefab which includes some custom icons I've used in this map.
cp_itza_a5a (adopted by Beef Bucket)
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My attempt at a Mayann map. It's a two-point attack/defend map, like Gorge. Main issues with this one is that everything after Point A, and also BLU's right-hand route from spawn to A, is absolute garbage, so I recommend trashing and redoing all of that.
(You'll need the Mayann content pack to be able to view this properly. Obviously.)
pl_second_a2 (adopted by DaDema and Moonrat)
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Three-point Payload map. Not much to say about this one except that the cart track from BLU spawn to A seemed to be too hard to attack.
pl_hansen_a1 (instance)
(adopted by JargonJC)
Four-point Payload map that I can best describe as Upward with Yukon's detailing. The only catch is that it's absolute shite. But hey, maybe you can tweak it to be good! And if you don't recognise this map, it's because I never released it in the first place. I had that little faith in it. (Also includes an instance, which you should place in <your VMF directory>/instances/pl_hansen.)
cp_5borge
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The map, the meme, the legend. This is what I imagined 5gorge would look like if the middle and final points were swapped round, so what was 5gorge's mid point is 5borge's last and vice versa. I also changed the theme to 'snowy evening' to further differentiate the two maps. The biggest issues are that the last point is too hard to push out of, mid is absolutely terrible and needs to be redesigned, and it's overall a tad too wide for a 5cp map.
UPDATE:
koth_swampcamp_a3
(adopted by KubeKing)
Old KOTH map I was planning on turning into a silly halloween map. Never got to that point. Contains instances.
pl_dereggub_a4
One of my two entries into the Asymmetric Boogaloo contest. I grew somewhat disillusioned by it by the fact that it was just another desert-themed PL map, plus I've already got another PL map in the works and PL maps are a pain in the arse to work with, plus I completely screwed up the scaling and the points are way too far apart. and I'm lazy. Also contains instances.
cp_muddy_72_a3
My map from the 2016 Summer 72hr Jam. It's not bad but A kinda sucks. Also if you pick this up, I recommend changing the name...
atc_muddycon_a3
Arena Territorial Control.
cp_muddy72_2019_a4
[no screenshot]
Symmetrical 5cp map. My entry for the 2019 72hr Jam. It's big.
arenaplr_tinyrock_a8
Arena PLR. Lots of deathpits.
Also here's a folder containing the instances for all the maps in this list.
ctf_pasty_a6 (adopted by Dasnvi)
Feedback page
Yukon-themed CTF map with one flag in the middle, which you must take to the enemy team's base. It's currently full of sightlines and it's really easy to spawncamp. This uses RodionJenga's excellent CP/CTF prefab which includes some custom icons I've used in this map.
cp_itza_a5a (adopted by Beef Bucket)
My attempt at a Mayann map. It's a two-point attack/defend map, like Gorge. Main issues with this one is that everything after Point A, and also BLU's right-hand route from spawn to A, is absolute garbage, so I recommend trashing and redoing all of that.
(You'll need the Mayann content pack to be able to view this properly. Obviously.)
pl_second_a2 (adopted by DaDema and Moonrat)
Feedback page
Three-point Payload map. Not much to say about this one except that the cart track from BLU spawn to A seemed to be too hard to attack.
pl_hansen_a1 (instance)
(adopted by JargonJC)
Four-point Payload map that I can best describe as Upward with Yukon's detailing. The only catch is that it's absolute shite. But hey, maybe you can tweak it to be good! And if you don't recognise this map, it's because I never released it in the first place. I had that little faith in it. (Also includes an instance, which you should place in <your VMF directory>/instances/pl_hansen.)
cp_5borge
Feedback page
The map, the meme, the legend. This is what I imagined 5gorge would look like if the middle and final points were swapped round, so what was 5gorge's mid point is 5borge's last and vice versa. I also changed the theme to 'snowy evening' to further differentiate the two maps. The biggest issues are that the last point is too hard to push out of, mid is absolutely terrible and needs to be redesigned, and it's overall a tad too wide for a 5cp map.
UPDATE:
koth_swampcamp_a3
(adopted by KubeKing)
Old KOTH map I was planning on turning into a silly halloween map. Never got to that point. Contains instances.
pl_dereggub_a4
One of my two entries into the Asymmetric Boogaloo contest. I grew somewhat disillusioned by it by the fact that it was just another desert-themed PL map, plus I've already got another PL map in the works and PL maps are a pain in the arse to work with, plus I completely screwed up the scaling and the points are way too far apart. and I'm lazy. Also contains instances.
cp_muddy_72_a3
My map from the 2016 Summer 72hr Jam. It's not bad but A kinda sucks. Also if you pick this up, I recommend changing the name...
atc_muddycon_a3
Arena Territorial Control.
cp_muddy72_2019_a4
[no screenshot]
Symmetrical 5cp map. My entry for the 2019 72hr Jam. It's big.
arenaplr_tinyrock_a8
Arena PLR. Lots of deathpits.
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