CTF with a Gateswitch CP

CTF with a Gateswitch CP 2017-8-11

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CTF with a Gateswitch CP 2017-8-11

Cap the point to unlock an advantageous shortcut

Due to popular (singular?) demand, here is the logic setup I use for this gamemode. Currently used in ctf_penthouse, originally tested in ctf_enhancedtemplate.

Prefab may be added to in the future once I put more I/O bells and whistles in, but the basics of the gamemode are here:

Intel's and cap point
Working HUD v2.0

Notes: I advise placing the gates so they are obvious from the cap point
HUD icons included in pack need to be saved in tf/materials/sprites/obj_icons/custom and manually packed
First release
Last update

More downloads from RodionJenga

Latest updates

  1. It's the same as last version!

    I guess this was affected by that site thing back then, who knew?!
  2. I made a better HUD

    New in this version: - Now includes sparkly new better hud (including logic and icons) - Now includes the vmf, so is actually useful