I'd like to see heavy's head sticking out of the entrance.
(Something that even Valve has noticed
Using the nearest cubemap entity for a model can look bad.
In the case you think so as well, you can simply replace the env_cubemap part of the vmt with cubemaps/cubemap_specular002, or other cubemaps found in the same folder.
How the heck did I never know there were generic cubemaps built into the game? What are they currently used for?
Thanks! I didn't know that. I might update the model so it uses that instead.
I'm going to say I'm not a fan of the texture on this. It feels very, very low-res and very flat. I think that the normal map should be a lot stronger (if there even is a normal map, if there isn't, there needs to be). Or, there needs to be more depth to the sections between the blocks.
How the heck did I never know there were generic cubemaps built into the game? What are they currently used for?
I found most of them being used on asteroid.
(The crystals and some glass thing)