The water in my map isn't rendering properly. It won't be visible when you're outside of it but it still functions as water when you go into it. Even stranger is that sometimes parts of the object that contains the water will disappear when you're inside the water. I exhausted all possibilities what this could be.
For more explanation, I'm trying to create a toyfort-styled map where the players are in a giant bathroom with the object of the game to bring intel into the giant toilet. This toilet is the issue at hand.
I got a skybox with the light_environment. I tried making a water controller and cubemaps (shouldn't matter anyway as i have DirectX 9). I searched all over the map for leaks and made sure the enclosing box is not func_detail. The point map is just a red line in the middle of space, pointing to nothing.
I really am quite baffled as I tried every tutorial i could find about it.
For more explanation, I'm trying to create a toyfort-styled map where the players are in a giant bathroom with the object of the game to bring intel into the giant toilet. This toilet is the issue at hand.
I got a skybox with the light_environment. I tried making a water controller and cubemaps (shouldn't matter anyway as i have DirectX 9). I searched all over the map for leaks and made sure the enclosing box is not func_detail. The point map is just a red line in the middle of space, pointing to nothing.
I really am quite baffled as I tried every tutorial i could find about it.