I'm having a similar issue w/ my water holder. Various parts inside the brush are see-through ingame. I'm pretty sure it has to do w/ lighting, or lack there of. Add a few lights and compile w/ vrad, see what happens.
I'm having a similar issue w/ my water holder. Various parts inside the brush are see-through ingame. I'm pretty sure it has to do w/ lighting, or lack there of. Add a few lights and compile w/ vrad, see what happens.
I just found why parts of the container disappear. I did some experiments and found that the water will produce that effect if a side of the water is not touching the container. It's okay if the water overlaps the container a little, but if a part of it doesn't touch the container, then it will render incorrectly. So, you can fix the problem by locating what side isn't touching the container and then stretch the water a smidge to that direction.
I'm having almost exactly this problem. Can't get water to render, have no idea why. Just stretched myself out a decently sized map to learn the basics in and boom.
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