Mr. Happy
L6: Sharp Member
- Jul 16, 2008
- 320
- 158
The blending and foilage propagation in Unreal gives you more control though doesn't it? I haven't spent much time with it really and am not up to date on the current UDK, but I'm really impressed by the results people get with it.
Same here. Allowing displacements on triangles would be really helpful. I like what I can do with displacements but it get's tedious. I hope more engines will support voxel terrain for caves and stuff.
I use displacements quite a lot, but I'm not a big fan of how they work. The whole "needs to be in quadratic formation with every other displacement" really eats a lot of my time.
Same here. Allowing displacements on triangles would be really helpful. I like what I can do with displacements but it get's tedious. I hope more engines will support voxel terrain for caves and stuff.