C has a pretty easy to way to jump down onto it (entrance) and a pretty good escape route through the water, as well as having 5 ways into the "big building". i'll be workin to make it not-so-easy to attack and try to strengthen some defensive spots. im gonna make the 2nd side ground entrance into the building where C is closer to where it's under B's platform thing.
okay i determined what is wrong with this map. C is only marginally further to walk to than A and is hilariously easier to cap and escape with. I still like B I guess??
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