- Sep 5, 2009
- 912
- 684
In short-
Basically it's going to be an Iron Mapper.
Asking the chat it seems a few of you could potentially be interested? A few people suggest I ask the forums. If we get a good amount of people willing to commit to their 'matches' I'll totally be willing to setup a contest.
Sadly I don't have the kinda funds or neat items to offer prizes, I would be grateful if someone (or someones) would be willing to pitch in for that. That is, if we have a mini Iron Mapper contest. This is also the case for judges, although I'm probably just gonna make a voting thread and let the community pick the map they like best.
So anyone up for it?
For a sake of setting some example rules-
Basically it's going to be an Iron Mapper.
Asking the chat it seems a few of you could potentially be interested? A few people suggest I ask the forums. If we get a good amount of people willing to commit to their 'matches' I'll totally be willing to setup a contest.
Sadly I don't have the kinda funds or neat items to offer prizes, I would be grateful if someone (or someones) would be willing to pitch in for that. That is, if we have a mini Iron Mapper contest. This is also the case for judges, although I'm probably just gonna make a voting thread and let the community pick the map they like best.
So anyone up for it?
For a sake of setting some example rules-
- I'd probably set up the matches in 3-4 hours sittings (most likely three).
- Contestants will decide on a date they can both devote for their match.
- I'll probably put up a poll to decide between koth/arena/medieval/ctf. For easy judging I believe we should stick to one gametype choice.
- Recording your map session would be neat for a video. I use Camtasia ver5 for timelapses, although if anyone has a better program let me know. Although it's up to you guys if you feel like recording.
- The maps need to be basically full textured and detailed to your best ability, while also being fully playable in just three hours.
- After the three hours are up you aren't allowed to make any changes to your map other than fatal error fixes. (Like leaks, custom material packing, cubemaps, etc.)
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