Speed Mapping - Anyone up for that

Discussion in 'Mapping Questions & Discussion' started by Vincent, Apr 16, 2011.

?

Time

  1. 3 Hours with 1 day of detailing

    8 vote(s)
    36.4%
  2. 4 Hours with no extra time

    14 vote(s)
    63.6%
  1. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    In short-
    Basically it's going to be an Iron Mapper.

    Asking the chat it seems a few of you could potentially be interested? A few people suggest I ask the forums. If we get a good amount of people willing to commit to their 'matches' I'll totally be willing to setup a contest.

    Sadly I don't have the kinda funds or neat items to offer prizes, I would be grateful if someone (or someones) would be willing to pitch in for that. That is, if we have a mini Iron Mapper contest. This is also the case for judges, although I'm probably just gonna make a voting thread and let the community pick the map they like best.

    So anyone up for it?

    For a sake of setting some example rules-
    • I'd probably set up the matches in 3-4 hours sittings (most likely three).
    • Contestants will decide on a date they can both devote for their match.
    • I'll probably put up a poll to decide between koth/arena/medieval/ctf. For easy judging I believe we should stick to one gametype choice.
    • Recording your map session would be neat for a video. I use Camtasia ver5 for timelapses, although if anyone has a better program let me know. Although it's up to you guys if you feel like recording.
    • The maps need to be basically full textured and detailed to your best ability, while also being fully playable in just three hours.
    • After the three hours are up you aren't allowed to make any changes to your map other than fatal error fixes. (Like leaks, custom material packing, cubemaps, etc.)
     
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    Last edited: Apr 16, 2011
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I'm down.

    I'd stream my mapping, with procaster to livestream... it records for me.
     
  3. Tekku

    aa Tekku

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    As long as it won't be medieval, i'm in.
     
  4. sniprpenguin

    sniprpenguin L6: Sharp Member

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    Interesting. My big question is, does the 3 hours include compiling? Or is it that we have to compile right at the 3 hour mark?
     
  5. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    I think it'd be fair to let you compile after the three hour mark. No sense in marking someone down just because their compile wasted 5-10 minutes of precious detailing/lighting/whatever.
     
  6. RaVaGe

    aa RaVaGe

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    This might interest me :D
     
  7. tyler

    aa tyler snail prince, master of a ruined tower

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  8. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    fully detailed in 3 hours? Lol, good luck with that.

    Whilst blocking out a layout can reasonably be done within an hour for small maps like KoTH/Arena, sealing the map, compiling and checking gameplay/scale can be very time consuming, especially for those on lower end systems. Not to mention it takes a fairly experienced TF2 mapper to know where to find the appropriate models in the model viewer. Many people would struggle to detail effectively in an hour or two.

    I'd say give people 3 hours to solidify their layout, have them submit the vmf's/bsp's after the 3 hours and then give them 24 hours/until midnight/midnight the next day to detail.
     
    Last edited: Apr 16, 2011
  9. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    What's wrong with ignoring detail completely? Why not three hours to make a map. Then a half-hours test for each map for gameplay, then another hour. Sod detail, the most fun map at the end of that wins.
     
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  10. tovilovan

    tovilovan L6: Sharp Member

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  11. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I agree with Sword and grazr... Both have good points,but I think that detailing would need to be a part of it, the downside is if people could have then 3 hrs + 24 hrs to detail.

    I do also like the idea of not detailing and focusing on gameplay.

    You could do the 3 hr thing, then have people detail over a week. not being allowed to adjust the layout.
     
  12. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Considering that the last few contests have been 100% detail, 100% detail, almost all detail (the christmas one), and 20% detail, you cant claim attention hasnt been paid to it.
     
  13. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Sword: IIRC Iron Mapper was about making a complete map as quickly as possible; meaning it had to be fully detailed and playable. If we removed the detailing rule then it might as well not be called Iron Mapper and just Three Hour Mapping Contest.

    I'll have to go with Grazr on this one, 3 hours to block then 24 to detail seems fair.
     
  14. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    I agree with you completely on this one, but the challenge is to complete a map in just 3 hours (I prefer 4 but some people don't have 4 hours to devote). If you personally can't put out a ton of detail in ~1 hour then you just won't be able to. I have sympathy for people with lower end computers but I think it's perfectly fine if we let people fix critical errors after the 3 hours. Such as leaks, etc.

    The general workflow for most people will (assumingly) be
    • Layout
    • Texturing
    • Pickups
    • Lighting
    • Details
    • Sealing
    Entity setup for spawns and objective will most likely be setup in a .vmf that everyone starts with.

    Now if everyone just wants to focus on gameplay then do just detail for 1 day I personally have no problem with that, but that defeats the whole "Iron Mapper" aspect of this as Seba pointed out. Up to you guys.
     
    Last edited: Apr 16, 2011
  15. TMP

    aa TMP Abuser of Site Rules

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    4 hours but I'm in.
     
  16. Randdalf

    aa Randdalf

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    Here's something I wrote for myself

    This isn't exactly speed mapping, but it's made me a lot faster. A great way of speeding up layout making is to just do it with large blocks and make a very very rough "form" and then build interiors, doors, bridgesand stairs into that.
     
  17. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I'd do a 4 hr full map, or a 3 hour 24 hr detail.

    The only hard part is just getting the time, in like 3-4 weeks I'll have my summer and plenty of time.
     
  18. tyler

    aa tyler snail prince, master of a ruined tower

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  19. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    I added a poll to decide on 3 hours with 1 day of detailing, or 4 hours with no extra time after.
     
  20. tovilovan

    tovilovan L6: Sharp Member

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    1 day of detailing is immense. Seriously. 4 hours, definitely.