- Dec 16, 2008
- 818
- 245
NB: i'll be adding screenshot later when i can sit down with the map.
anyway. this is a new game mode that i've come up with.
Objective Defence & Destruction, or ODD.
in an ODD map, each team has an objective (be it an engine, a computer mainframe, a train, or something else).
the goal is to destroy the objective, before the other team destroys yours.
this is accomplished by ... well basically, shooting at it until it explodes.
the objectives have 4 levels of health, and explode when brought below the threshold of each level. when brought to zero health the explosion completely destroys the objective and the round is over.
this game mode has an advantage over CTF and 5point CP when it comes to a turtling team, as any damage done to the objective is permanent (so even if you die before killing the objective, you still have brought yoru team a little closer to victory), thus a team that only defends will always lose.
there is also a sudden death if the timer runs out, where both objectives are set to 25% health + everyone has one life, as in a standard suddendeath/stalemate situation.
control points are used to demonstrate graphically on the UI what health level each objective is at.
(ideally the UI would give information on exactly how much %-wise, but that's a UI thing, which i don't think i can do anythign about)
current limitations:
- announcements aren't team specific (as in everyone will hear the same sounds when an objective is underattack)
- pyro flames do not hurt the objective
- demoman primary fire doesn't explode on impact with the objective
- spy sappers don't function on the objective
- the objective cannot be repaired within one level of health as was desired.
- i had originally intended to have a meter/bar in the objective rooms to give a more accurate reading of the health of both of them, but i wasn't able to get a counter+func_breakable to communicate correctly how much damage had been done
anyway. this is a new game mode that i've come up with.
Objective Defence & Destruction, or ODD.
in an ODD map, each team has an objective (be it an engine, a computer mainframe, a train, or something else).
the goal is to destroy the objective, before the other team destroys yours.
this is accomplished by ... well basically, shooting at it until it explodes.
the objectives have 4 levels of health, and explode when brought below the threshold of each level. when brought to zero health the explosion completely destroys the objective and the round is over.
this game mode has an advantage over CTF and 5point CP when it comes to a turtling team, as any damage done to the objective is permanent (so even if you die before killing the objective, you still have brought yoru team a little closer to victory), thus a team that only defends will always lose.
there is also a sudden death if the timer runs out, where both objectives are set to 25% health + everyone has one life, as in a standard suddendeath/stalemate situation.
control points are used to demonstrate graphically on the UI what health level each objective is at.
(ideally the UI would give information on exactly how much %-wise, but that's a UI thing, which i don't think i can do anythign about)
current limitations:
- announcements aren't team specific (as in everyone will hear the same sounds when an objective is underattack)
- pyro flames do not hurt the objective
- demoman primary fire doesn't explode on impact with the objective
- spy sappers don't function on the objective
- the objective cannot be repaired within one level of health as was desired.
- i had originally intended to have a meter/bar in the objective rooms to give a more accurate reading of the health of both of them, but i wasn't able to get a counter+func_breakable to communicate correctly how much damage had been done
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