Couldn't find a good match for which brush to assign to a portal: compile log error?

eythenguestgames45

L1: Registered
Nov 15, 2023
10
0
So every time I've compiled my map since I made the basic walls it's been giving me this error?
1700434506663.png

it took me to this but I'm not sure what to do? I've tried scaling it more and less and it won't go away? I don't think this messes with my game but it's kind of annoying, please help.

1700434581855.png
 
Solution
Couple of things. You weren't mapping on grid. This can cause you to create leaks accidentally. Shift + W fixes this. Your brushwork was a mess. Intersecting brushes left and right made it hard to find the problem, and even then I didn't really find it, I just cleaned the brushwork up and it fixed it.

eythenguestgames45

L1: Registered
Nov 15, 2023
10
0
Post your compile log.

-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\testhammerplusplus.vmf"
-------------------------------------------------------------------------------

Valve Software - vbsp.exe (Jan 4 2023)
16 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\testhammerplusplus.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/testhammerplusplus/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1024.5 -112.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1024.5 -112.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\testhammerplusplus.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_upward to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_upward to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (19343 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 180 texinfos to 75
Reduced 12 texdatas to 11 (290 bytes to 268)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\testhammerplusplus.bsp
Wrote ZIP buffer, estimated size 483, actual size 403
0 seconds elapsed

-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\testhammerplusplus"
-------------------------------------------------------------------------------

Valve Software - vvis.exe (Jan 4 2023)
16 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\testhammerplusplus.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\testhammerplusplus.prt
38 portalclusters
85 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 7 visible clusters (0.61%)
Total clusters visible: 1147
Average clusters visible: 30
Building PAS...
Average clusters audible: 37
visdatasize:690 compressed from 608
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\testhammerplusplus.bsp
0 seconds elapsed

-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\testhammerplusplus"
-------------------------------------------------------------------------------

Valve Software - vrad.exe SSE (Jan 4 2023)

Valve Radiosity Simulator
16 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\testhammerplusplus.bsp
Setting up ray-trace acceleration structure... Done (0.01 seconds)
280 faces
286683 square feet [41282480.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
280 patches before subdivision
14234 patches after subdivision
sun extent from map=0.008727
24 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 1487343, max 312
transfer lists: 11.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(211463, 124659, 154937)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(31517, 11295, 19310)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(5824, 1082, 2792)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(1231, 108, 444)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(277, 11, 75)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(64, 1, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(15, 0, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(4, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5%)
brushes 46/8192 552/98304 ( 0.6%)
brushsides 299/65536 2392/524288 ( 0.5%)
planes 290/65536 5800/1310720 ( 0.4%)
vertexes 540/65536 6480/786432 ( 0.8%)
nodes 193/65536 6176/2097152 ( 0.3%)
texinfos 75/12288 5400/884736 ( 0.6%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 280/65536 15680/3670016 ( 0.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 137/65536 7672/3670016 ( 0.2%)
leaves 209/65536 6688/2097152 ( 0.3%)
leaffaces 329/65536 658/131072 ( 0.5%)
leafbrushes 96/65536 192/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1834/512000 7336/2048000 ( 0.4%)
edges 1021/256000 4084/1024000 ( 0.4%)
LDR worldlights 24/8192 2112/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 19/32768 190/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 288/65536 576/131072 ( 0.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 418248/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 690/16777216 ( 0.0%)
entdata [variable] 22353/393216 ( 5.7%)
LDR ambient table 209/65536 836/262144 ( 0.3%)
HDR ambient table 209/65536 836/262144 ( 0.3%)
LDR leaf ambient 846/65536 23688/1835008 ( 1.3%)
HDR leaf ambient 209/65536 5852/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/290 ( 0.3%)
pakfile [variable] 403/0 ( 0.0%)
physics [variable] 19343/4194304 ( 0.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 726
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\testhammerplusplus.bsp
1 second elapsed

-------------------------------------------------------------------------------
Running command: copy "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\testhammerplusplus.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\testhammerplusplus.bsp"
-------------------------------------------------------------------------------

this is hammer++ by the way. probably shouldve mentioned that before
 

eythenguestgames45

L1: Registered
Nov 15, 2023
10
0
Here is the VMF
Code:
versioninfo
{
    "editorversion" "400"
    "editorbuild" "8864"
    "mapversion" "58"
    "formatversion" "100"
    "prefab" "0"
}
visgroups
{
}
viewsettings
{
    "bSnapToGrid" "0"
    "bShowGrid" "1"
    "bShowLogicalGrid" "0"
    "nGridSpacing" "16"
}
palette_plus
{
    "color0" "255 255 255"
    "color1" "255 255 255"
    "color2" "255 255 255"
    "color3" "255 255 255"
    "color4" "255 255 255"
    "color5" "255 255 255"
    "color6" "255 255 255"
    "color7" "255 255 255"
    "color8" "255 255 255"
    "color9" "255 255 255"
    "color10" "255 255 255"
    "color11" "255 255 255"
    "color12" "255 255 255"
    "color13" "255 255 255"
    "color14" "255 255 255"
    "color15" "255 255 255"
}
colorcorrection_plus
{
    "name0" ""
    "weight0" "1"
    "name1" ""
    "weight1" "1"
    "name2" ""
    "weight2" "1"
    "name3" ""
    "weight3" "1"
}
light_plus
{
    "samples_sun" "6"
    "samples_ambient" "40"
    "samples_vis" "256"
    "texlight" ""
    "incremental_delay" "0"
    "bake_dist" "1024"
    "radius_scale" "1"
    "brightness_scale" "1"
    "ao_scale" "0"
    "bounced" "1"
    "incremental" "1"
    "supersample" "0"
    "bleed_hack" "1"
    "soften_cosine" "0"
    "debug" "0"
    "cubemap" "1"
    "hdr" "0"
}
bgimages_plus
{
}
world
{
    "id" "1"
    "mapversion" "58"
    "classname" "worldspawn"
    "detailmaterial" "detail/detailsprites_2fort"
    "detailvbsp" "detail_2fort.vbsp"
    "maxpropscreenwidth" "-1"
    "skyname" "sky_upward"
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        "id" "2"
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            "material" "DEV/DEV_MEASUREWALL01D"
            "uaxis" "[0 0 -1 128] 0.25"
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            "rotation" "0"
            "lightmapscale" "16"
            "smoothing_groups" "0"
        }
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            "lightmapscale" "16"
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        {
            "id" "703"
            "plane" "(720 -960 -224) (720 -976 -224) (720 -976 -352)"
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            {
                "v" "720 -960 -224"
                "v" "720 -976 -224"
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            "material" "TOOLS/TOOLSNODRAW"
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            "vaxis" "[0 0 -1 0] 0.25"
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            "smoothing_groups" "0"
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        editor
        {
            "color" "220 30 220"
            "visgroupshown" "1"
            "visgroupautoshown" "1"
        }
    }
    editor
    {
        "color" "220 30 220"
        "visgroupshown" "1"
        "visgroupautoshown" "1"
        "logicalpos" "[0 3500]"
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}
entity
{
    "id" "2926"
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    "_distance" "0"
    "_fifty_percent_distance" "0"
    "_hardfalloff" "0"
    "_light" "175 188 255 1000"
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    "_quadratic_attn" "1"
    "_zero_percent_distance" "0"
    "spawnflags" "0"
    "style" "0"
    "origin" "811 932 -234"
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    {
        "color" "220 30 220"
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entity
{
    "id" "1380"
    "classname" "light"
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    "_distance" "0"
    "_fifty_percent_distance" "0"
    "_hardfalloff" "0"
    "_light" "255 153 153 1000"
    "_lightHDR" "-1 -1 -1 1"
    "_lightscaleHDR" "1"
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    "_quadratic_attn" "1"
    "_zero_percent_distance" "0"
    "spawnflags" "0"
    "style" "0"
    "origin" "384 -1248 -32"
    editor
    {
        "color" "220 30 220"
        "visgroupshown" "1"
        "visgroupautoshown" "1"
        "logicalpos" "[0 4500]"
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}
entity
{
    "id" "4492"
    "classname" "prop_dynamic"
    "angles" "0 0 0"
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    "disablereceiveshadows" "0"
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    "MinAnimTime" "5"
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    "pressuredelay" "0"
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    "rendercolor" "251 97 97"
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    {
        "color" "220 30 220"
        "visgroupshown" "1"
        "visgroupautoshown" "1"
        "logicalpos" "[0 11000]"
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}
entity
{
    "id" "4502"
    "classname" "prop_dynamic"
    "angles" "0 0 0"
    "DisableBoneFollowers" "0"
    "disablereceiveshadows" "1"
    "disableshadows" "1"
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    "ExplodeRadius" "0"
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    "MinAnimTime" "5"
    "model" "models/props_harbor/foundry_chain_harbor.mdl"
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    "renderamt" "255"
    "rendercolor" "255 255 255"
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    "StartDisabled" "0"
    "origin" "-768 -1248 -25"
    editor
    {
        "color" "220 30 220"
        "visgroupshown" "1"
        "visgroupautoshown" "1"
        "logicalpos" "[0 11500]"
    }
}
cameras
{
    "activecamera" "-1"
}
cordons
{
    "active" "0"
}
 

nesman

master of fast travel
aa
Jun 27, 2016
1,551
1,374
Couple of things. You weren't mapping on grid. This can cause you to create leaks accidentally. Shift + W fixes this. Your brushwork was a mess. Intersecting brushes left and right made it hard to find the problem, and even then I didn't really find it, I just cleaned the brushwork up and it fixed it.
 

Attachments

  • testhammerplusplus.vmf
    153.1 KB · Views: 57
Solution

eythenguestgames45

L1: Registered
Nov 15, 2023
10
0
Couple of things. You weren't mapping on grid. This can cause you to create leaks accidentally. Shift + W fixes this. Your brushwork was a mess. Intersecting brushes left and right made it hard to find the problem, and even then I didn't really find it, I just cleaned the brushwork up and it fixed it.
Thank you so much! I'm sorry about the brush work, I used unity a lot and if you hold down shift while holding W it makes you go faster while looking around your game/map, and I've gotten so used to this I must've pressed shift w once or twice and you know.

again, sorry for the trouble!