uma plata
L6: Sharp Member
- Jan 20, 2009
- 294
- 93
I'm very interested to try this. Visually it's looking good
Curious though, in CP push maps, back-capping is always a threat to a team pushing too fast, and can give a team on the ropes a little breathing room. It seems like with a push/pl, coming back from disadvantage would be more unlikely, so teams with momentum would have a tendency to keep momentum
Could this be balanced by having the attackers limited in their forward spawn locations?
Or, by doing that, would you make stalemates more likely?
Curious though, in CP push maps, back-capping is always a threat to a team pushing too fast, and can give a team on the ropes a little breathing room. It seems like with a push/pl, coming back from disadvantage would be more unlikely, so teams with momentum would have a tendency to keep momentum
Could this be balanced by having the attackers limited in their forward spawn locations?
Or, by doing that, would you make stalemates more likely?