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RD Mitochondria A3

Yaki

aa
Sep 3, 2018
418
256
Mitochondria - a Generator Destruction map

Generator Destruction (GD for short) is a custom game mode in which players must shoot up a generator on the opposing team and destroy it to win.

There are different versions of GD made by the community. In my version, the generator is invulnerable, until two separate batteries are destroyed in different locations in the map. By destroying the batteries, the shields are weakened, and the main generator becomes vulnerable. Destroy the opposing generator to win the game. (and also defend your own!)

Initial thoughts before releasing this map:
  1. I intended this map to be small, similar to CTF. I think I might've made it too small, especially the mid area.
  2. There are two entrances to each area, but they might be a bit underscaled...
  3. The respawn times reduce for the attacking team depending on how many shield batteries are taken. Reduces it by 3 seconds per battery. (down to 3 second respawn times)
  4. Shield batteries take 90 seconds if one is destroyed, or 150 if both are destroyed.
  5. I updated the prefab a bunch but I'm really tired and I want to go to bed.
This is my first attempt at a PvP map! I have no idea how it'll go!
 

Zeus

Not a Krusty Krab
aa
Oct 15, 2014
1,345
554
The mitocondria is the powerhouse of the cell
 

Yaki

aa
Sep 3, 2018
418
256
The mitocondria is the powerhouse of the cell
Damn straight it is!


QoL Changes Update! A1a
  • Added resupply locker near second doorway of respawn rooms.
  • Destroying the generator destroys EVERYONE... well nearly everyone. Just those around the generator are destroyed!
    • Also forces spectators to watch the explosion after it happens. (Groovy!)
  • Mini-Reactors/Shield Battery/Repair Nodes now start at 150 HP. Caps at 600.
    • Additionally, fixed bug where projectiles would go through them!
  • Fixed map info chalkboard mentioning three shield batteries when there are only two.

Read the rest of this update entry...
 
Last edited:

Yaki

aa
Sep 3, 2018
418
256
I heard A1a crashed the TF2M game server after a round won. I can't confirm this because the demo spit out an error in the console and cut out half way through.

In an attempt to fix this, I have cut the server-I/O bootup by about 800 lines.

Other stuff:
  • Fixed BLU texture in RED base
  • Added a door to cut a sightline
  • Reduced generator's HP per player from 400 to 300.
  • Increased sapper's placement damage on buildings from 10 to 30.

Read the rest of this update entry...