a Generator Destruction map
Updated the textures to cause less eye-bleed.
Updated mid a little
I heard A1a crashed the TF2M game server after a round won. I can't confirm this because the demo spit out an error in the console and cut out half way through.
In an attempt to fix this, I have cut the server-I/O bootup by about 800 lines.
Fixed BLU texture in RED base
Added a door to cut a sightline
Reduced generator's HP per player from 400 to 300.
Increased sapper's placement damage on buildings from 10 to 30.
Added resupply locker near second doorway of respawn rooms.
Destroying the generator destroys EVERYONE... well nearly everyone. Just those around the generator are destroyed!
Also forces spectators to watch the explosion after it happens. (Groovy!)
Mini-Reactors/Shield Battery/Repair Nodes now start at 150 HP. Caps at 600.
Additionally, fixed bug where projectiles would go through them!
Fixed map info chalkboard mentioning three shield...
Separate names with a comma.