Mitochondria A3

a Generator Destruction map

  1. A3

    • Updated the textures to cause less eye-bleed.
    • Updated mid a little
  2. A2

    I heard A1a crashed the TF2M game server after a round won. I can't confirm this because the demo spit out an error in the console and cut out half way through.

    In an attempt to fix this, I have cut the server-I/O bootup by about 800 lines.

    Other stuff:
    • Fixed BLU texture in RED base
    • Added a door to cut a sightline
    • Reduced generator's HP per player from 400 to 300.
    • Increased sapper's placement damage on buildings from 10 to 30.
    Sonoma thanked this.
  3. QoL changes

    • Added resupply locker near second doorway of respawn rooms.
    • Destroying the generator destroys EVERYONE... well nearly everyone. Just those around the generator are destroyed!
      • Also forces spectators to watch the explosion after it happens. (Groovy!)
    • Mini-Reactors/Shield Battery/Repair Nodes now start at 150 HP. Caps at 600.
      • Additionally, fixed bug where projectiles would go through them!
    • Fixed map info chalkboard mentioning three shield...
    Sonoma thanked this.