Beta 4 uploaded today, we'll play it tomorrow. Here's the change log:
Change log for beta 4:
*Slightly reduced red respawn time for cap A (balance)
*COMPLETE REVISION of the cave section (BRAND NEW), now twice as wide and tall, with better features and lighting, as well as better for team balance. See new screenshot
*Increased the spawn area for purple spawn (exploit fix)
*Changed spawn areas, purple spawn is now used by both teams, the tunnel from red spawn to cap B is obsolete and has been removed
*Fixed red and blu spawn orientation issues
*Fixed displacement issues in the cap C section
*Added pop-up signs! Players should not get lost now!
*Added large glass doors that open on captures. Also keeps players from going the wrong direction
*Reduced # of reflective textures (subtlety, I am working on it...)
*Fixed "No entry" hand for blu spawn 2/red spawn 1. Should be gone by the time blu owns the spawn
*Fixed blu spawn 2 ownership issue (no more suicide when changing class)
*Fixed some texture inconsistencies
*Added player clipping to ALL metal door frames (smoother for players)
*Overall "white" lighting added to colored areas to reduce team identity confusion.
*REDUCED FILESIZE (on request) and I'm working to make it smaller!
DL:
http://forums.tf2maps.net/downloads.php?do=file&id=889
http://www.fpsbanana.com/maps/75786