Here's some more screenshots of an Arena map I'm working on. It takes place around and inside a hollowed out mesa, both teams are fighting for control of a (somewhat) hidden missile silo.
The red side of the map. You spawn in the lower right corner and can either go directly into the silo or circle around. In the house there's a large ammopack in the bottom passage, and a small healthkit in the main room. The blue side is mirrored, but is in the shadow of the mountain.
The silo and the CP, looking towards blues entrance into it. If you go left (out of frame) on the platform you end up in the house in screenshot 1, the right exit leads to a flanking route. I'd really like a neutral skin on the rocket, but it only comes in red.
The lower area of the silo. Underneath the platform where the CP is you can barely see where the tunnel in the first screenshot leads. These tunnels are mainly there for snipers.
To the right there's a short flanking route with a medium ammopack.
I was thinking of having a "instant win" button where you could start up the rocketengine and fry anybody underneath, but I think it would only be fun the first time it happened.
It's also been suggested having the tunnel-doors closed at first and open once the CP is unlocked, I'll wait and see how the playtests turn out.
Release should be soonish, I just need to get some playtesting done on it, which will hopefully happen during the week. Also need to do some more optimizations.
Hope you like it!
(Sorry for the low graphics settings, I promise to take better screens next time
)

The red side of the map. You spawn in the lower right corner and can either go directly into the silo or circle around. In the house there's a large ammopack in the bottom passage, and a small healthkit in the main room. The blue side is mirrored, but is in the shadow of the mountain.

The silo and the CP, looking towards blues entrance into it. If you go left (out of frame) on the platform you end up in the house in screenshot 1, the right exit leads to a flanking route. I'd really like a neutral skin on the rocket, but it only comes in red.

The lower area of the silo. Underneath the platform where the CP is you can barely see where the tunnel in the first screenshot leads. These tunnels are mainly there for snipers.
To the right there's a short flanking route with a medium ammopack.
I was thinking of having a "instant win" button where you could start up the rocketengine and fry anybody underneath, but I think it would only be fun the first time it happened.
It's also been suggested having the tunnel-doors closed at first and open once the CP is unlocked, I'll wait and see how the playtests turn out.
Release should be soonish, I just need to get some playtesting done on it, which will hopefully happen during the week. Also need to do some more optimizations.
Hope you like it!
(Sorry for the low graphics settings, I promise to take better screens next time