I've just had an error that Google can't seem to solve so I'm trying here.
I compiled my map and was building the cubemaps when TF2 suddenly crashes giving me this error: "Validatelump: odd size for lump 14"
I have never had this error before and Google results don't offer much help.
Here's the kicker though - I had just compiled an identical version of the same map with the only difference being a slight rename. It's a Deathrun map meaning you have to make both a DR_<map> and VSH_DR_<map>.
The dr_ version compiled fine, built cubemaps as normal then repacked it with bsp_repack. I then saved the map under the different name and was going to do the exact same process when the crash happened.
So, does anyone have any idea on what happened and how to fix it?
EDIT: Forgot to add the compile log:
I compiled my map and was building the cubemaps when TF2 suddenly crashes giving me this error: "Validatelump: odd size for lump 14"
I have never had this error before and Google results don't offer much help.
Here's the kicker though - I had just compiled an identical version of the same map with the only difference being a slight rename. It's a Deathrun map meaning you have to make both a DR_<map> and VSH_DR_<map>.
The dr_ version compiled fine, built cubemaps as normal then repacked it with bsp_repack. I then saved the map under the different name and was going to do the exact same process when the crash happened.
So, does anyone have any idea on what happened and how to fix it?
EDIT: Forgot to add the compile log:
Code:
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\vsh_dr_4halls_v3.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 372 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\vsh_dr_4halls_v3.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (614759 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6224 texinfos to 2214
Reduced 235 texdatas to 191 (10465 bytes to 8498)
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\vsh_dr_4halls_v3.bsp
9 seconds elapsed
3 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\vsh_dr_4halls_v3.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\vsh_dr_4halls_v3.prt
498 portalclusters
1031 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 61 visible clusters (0.11%)
Total clusters visible: 57379
Average clusters visible: 115
Building PAS...
Average clusters audible: 194
visdatasize:35134 compressed from 63744
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\vsh_dr_4halls_v3.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
[Reading texlights from 'H:\Documents\Mapping\0. My Projects\DR_4halls\dr_4halls.rad']
[2 texlights parsed from 'H:\Documents\Mapping\0. My Projects\DR_4halls\dr_4halls.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\vsh_dr_4halls_v3.bsp
10433 faces
2 degenerate faces
9589275 square feet [1380855552.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
10431 patches before subdivision
480773 patches after subdivision
4253 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 115745152, max 1758
transfer lists: 883.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5858578, 4457321, 3578982)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1347555, 915613, 712266)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(357719, 230083, 163912)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(108383, 66537, 43333)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(33302, 19669, 11665)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(10716, 6134, 3327)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3534, 1970, 982)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1202, 656, 303)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(420, 225, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(151, 79, 32)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(55, 29, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(21, 11, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(8, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(3, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1500 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
4112 of 4120 (99% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 387/1024 18576/49152 (37.8%)
brushes 1351/8192 16212/98304 (16.5%)
brushsides 10384/65536 83072/524288 (15.8%)
planes 7822/65536 156440/1310720 (11.9%)
vertexes 13693/65536 164316/786432 (20.9%)
nodes 4910/65536 157120/2097152 ( 7.5%)
texinfos 2214/12288 159408/884736 (18.0%)
texdata 191/2048 6112/65536 ( 9.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10433/65536 584248/3670016 (15.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4472/65536 250432/3670016 ( 6.8%)
leaves 5298/65536 169536/2097152 ( 8.1%)
leaffaces 13010/65536 26020/131072 (19.9%)
leafbrushes 3227/65536 6454/131072 ( 4.9%)
areas 12/256 96/2048 ( 4.7%)
surfedges 65716/512000 262864/2048000 (12.8%)
edges 37420/256000 149680/1024000 (14.6%)
LDR worldlights 4253/8192 374264/720896 (51.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 678/32768 6780/327680 ( 2.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 11586/65536 23172/131072 (17.7%)
cubemapsamples 39/1024 624/16384 ( 3.8%)
overlays 82/512 28864/180224 (16.0%)
LDR lightdata [variable] 44321992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 35134/16777216 ( 0.2%)
entdata [variable] 332650/393216 (84.6%) VERY FULL!
LDR ambient table 5298/65536 21192/262144 ( 8.1%)
HDR ambient table 5298/65536 21192/262144 ( 8.1%)
LDR leaf ambient 9820/65536 274960/1835008 (15.0%)
HDR leaf ambient 5298/65536 148344/1835008 ( 8.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8102 ( 0.0%)
pakfile [variable] 4676434/0 ( 0.0%)
physics [variable] 614759/4194304 (14.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 1
Total triangle count: 26620
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\vsh_dr_4halls_v3.bsp
18 minutes, 59 seconds elapsed
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