Phantom Nodraw

Mar 20, 2012
391
806
Hey guys,

I'm getting a strange nodraw surface effect on this particular brush. I've rebuilt the brush from scratch several times.
4CVsm.jpg


The visleaves aren't being cut up in any strange ways. It's a standard world brush.
4CVVC.jpg


In-hammer shot looks fine. This problem just came out of nowhere. The brush was compiling fine earlier.
4CW0F.jpg


=(

EDIT: Also should note, compiler log is normal. There isn't any leaks.
 
Last edited:

tyler

aa
Sep 11, 2013
5,102
4,621
ive had this issue due to
vbsp not knowing where to
cut leaves exactly

usually just
remaking the brushes will fix it
like if you've got two 256u brushes adjacent
make one 128u and the other 384u
solves it the same way that
moving everything does
 
Mar 20, 2012
391
806
That would probably be rather difficult in this circumstance. The brush in question is part of a larger circular off-grid system that I'm utilizing to build out the shape of this area.
4CXrJ.png

4CXvu.jpg


Basically, that brush had to conform to that exact shape to help the whole maintain form. I guess this is what I deserve for trying to do strange geometry with the Source engine.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
If you cant move a brush it you can still allways split a brush, just make it 2 triangles
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
If you cant move a brush it you can still allways split a brush, just make it 2 triangles
Getting two tris would be hard (or impossible) if the whole system is off-grid, but clipping isn't a bad idea. No idea if it would change things.

Unrelated: Go to View > Screen Elements and turn off any bars you don't need, it'll give you a bit more screenspace (if that even matters with a resolution as big as yours).

Also unrelated: Congo is looking gooood.
 

Egan

aa
Feb 14, 2010
1,375
1,721
I've done something similar for a surf map but at least in my case it was all func_detail/func_brush, perhaps do like you would displacements: func_detail the off-grid stuff and put nodraw behind it?

Edit: That is, only if you run into more of this same error. For the time being, if it's fixed, then there's no rush to do so of course. :p
 
Last edited:

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
Getting two tris would be hard (or impossible) if the whole system is off-grid, but clipping isn't a bad idea. No idea if it would change things.
If its truly offgrid i would say its not the smartest thing to do. Many wont know that some of the spots are 0.5 units away from their ideal spot (which would be offgrid). its simply too small for them to notice. If i make a cylinder or whatever off shape, i still put the parts on the grid myself since it makes it easier for me to manage. And especialy at such large map i would do that. (simple objects are easy to remake when you want to change things).

However, i can understand that you do that as personal chalenge. Being able to say "i made a map thats a perfect cylinder shape" is awesome. Even if the players dont care a mapper allways will.