Phantom Nodraw

Discussion in 'Mapping Questions & Discussion' started by ForbiddenDonut, Sep 29, 2013.

  1. ForbiddenDonut

    aa ForbiddenDonut

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    Hey guys,

    I'm getting a strange nodraw surface effect on this particular brush. I've rebuilt the brush from scratch several times.
    [​IMG]

    The visleaves aren't being cut up in any strange ways. It's a standard world brush.
    [​IMG]

    In-hammer shot looks fine. This problem just came out of nowhere. The brush was compiling fine earlier.
    [​IMG]

    =(

    EDIT: Also should note, compiler log is normal. There isn't any leaks.
     
    Last edited: Sep 29, 2013
  2. nightwatch

    aa nightwatch

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    :(
    Move entire map to the right 128 units?
     
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  3. ForbiddenDonut

    aa ForbiddenDonut

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    Yay, that worked. Is this some new broken "doesn't many any bloody sense" rule that Source now has?
     
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    Last edited: Sep 29, 2013
  4. tyler

    aa tyler snail prince, master of a ruined tower

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    ive had this issue due to
    vbsp not knowing where to
    cut leaves exactly

    usually just
    remaking the brushes will fix it
    like if you've got two 256u brushes adjacent
    make one 128u and the other 384u
    solves it the same way that
    moving everything does
     
  5. ForbiddenDonut

    aa ForbiddenDonut

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    That would probably be rather difficult in this circumstance. The brush in question is part of a larger circular off-grid system that I'm utilizing to build out the shape of this area.
    [​IMG]
    [​IMG]

    Basically, that brush had to conform to that exact shape to help the whole maintain form. I guess this is what I deserve for trying to do strange geometry with the Source engine.
     
  6. tyler

    aa tyler snail prince, master of a ruined tower

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  7. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    If you cant move a brush it you can still allways split a brush, just make it 2 triangles
     
  8. Idolon

    aa Idolon the worst admin

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    Getting two tris would be hard (or impossible) if the whole system is off-grid, but clipping isn't a bad idea. No idea if it would change things.

    Unrelated: Go to View > Screen Elements and turn off any bars you don't need, it'll give you a bit more screenspace (if that even matters with a resolution as big as yours).

    Also unrelated: Congo is looking gooood.
     
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  9. Egan

    aa Egan

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    I've done something similar for a surf map but at least in my case it was all func_detail/func_brush, perhaps do like you would displacements: func_detail the off-grid stuff and put nodraw behind it?

    Edit: That is, only if you run into more of this same error. For the time being, if it's fixed, then there's no rush to do so of course. :p
     
    Last edited: Sep 29, 2013
  10. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    If its truly offgrid i would say its not the smartest thing to do. Many wont know that some of the spots are 0.5 units away from their ideal spot (which would be offgrid). its simply too small for them to notice. If i make a cylinder or whatever off shape, i still put the parts on the grid myself since it makes it easier for me to manage. And especialy at such large map i would do that. (simple objects are easy to remake when you want to change things).

    However, i can understand that you do that as personal chalenge. Being able to say "i made a map thats a perfect cylinder shape" is awesome. Even if the players dont care a mapper allways will.
     
  11. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    I had this exact problem on the first map I made forever ago. Nothing fixed it except making the fucked up brush a displacement. It's one of the more mystifying problems I've run into.